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Game already released.

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Releasing July 17

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It's a 4 part interview. Some interesting tidbits about development:

  • They started prototyping in March 2017, and development at the end of that year.
  • The game was originally planned for Switch 1, but they couldn't do everything they want on it.
  • When Booster Pack released, it gave them some extra time, and that's when moving it to Switch 2 possibilities opened up.

There's also lot more info about development and how the chose the characters to add or designed the courses etc.

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Launching June 20

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Looks like "Paper Spiritfarer".


Haven't seen the reviews yet but going to add it to my list.

[-] slimerancher@lemmy.world 2 points 4 days ago

Heh, this is funny. Going to check out his other videos!

[-] slimerancher@lemmy.world 44 points 5 months ago

As a dev (but not a game dev), this can be either good or bad, depending on how the team is grouped, and what their development flow is.

Half new devs means, half of them are veterans, which would also include team leads and the managers, who will plan, review and test whatever those devs are doing, so if their workflow is solid, other than some slowdown in development speed, it shouldn't cause much issue.

[-] slimerancher@lemmy.world 55 points 7 months ago

But arguing over whether or not you should use this engine or that engine, the engine is in service to the game. Is the game good? I don’t care what the engine is. The game’s good! Let’s play the game.

That's the problem, the games aren't good anymore!

[-] slimerancher@lemmy.world 67 points 9 months ago

I think we should just forget the game exists. One day they will announce it, but until them, let's just assume there is no Silksong, and Team Cherry is just taking a long long vacation.

[-] slimerancher@lemmy.world 75 points 11 months ago

Just told my kid about it, and his face broke into a huge grin. I guess that's the target audience.

Though, Netflix has generally been pretty good with their animated shows, so won't mind taking a look at what they do with Minecraft myself.

[-] slimerancher@lemmy.world 47 points 1 year ago

According to a comment on another post on lemmy. The takedown notice is fake, probably sent by some troll. Garry's Mod is still removing stuff though, because they think it's real.

Source: https://twitter.com/MonikaCinnyRoll/status/1783244871119106415

[-] slimerancher@lemmy.world 38 points 1 year ago

That saves us from all the rumours of Switch 2 getting announced at Gamescom this year.

[-] slimerancher@lemmy.world 37 points 1 year ago

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[-] slimerancher@lemmy.world 38 points 1 year ago* (last edited 1 year ago)

I don't know why everyone is so angry at this comment. The question was about what will it take for subscriptions to increase and become dominant in industry, the guy answered that. The interview was with the guy about Ubisoft's subscription service, what else people expected?

If anyone talks to the guy in-charge of Gamepass, and they ask them how will gamepass increase, they wont' say, well, if everyone keeps buying physical, that will be great for us.

[-] slimerancher@lemmy.world 32 points 2 years ago

Wow, that's bad.

I could live with ugly, but long loading times and worst of all bad performance is not that great for a fighting game.

[-] slimerancher@lemmy.world 41 points 2 years ago

I don't know about Xbox, but drift issue is pretty common in PS5 controller too, and I recall reading that all companies uses sticks from same manufacturer.

Everyone online sings praises of 'Hall-effect' sticks, but no one (Sony / MS / Nintendo) is currently using them, probably because of higher cost.

If this works, this will probably solve the issue for Nintendo at least.

[-] slimerancher@lemmy.world 39 points 2 years ago

Well, as pretty much the biggest instance, it provides the best data for load-testing. 🫣

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