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submitted 2 weeks ago by icegladiator@lemy.lol to c/memes@lemmy.world
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[-] AoxoMoxoA@lemmy.world 70 points 2 weeks ago

A buddy of mine was locked up from 03 - 17. He was asking me, questions like " do you have Playstation 3, what kind of phone do you have?" ...

He said " man I know I missed a lot but people are so rude now. I was talking to my cousin and instead of talking to me he was looking at his phone. That is disrespectful." I said yeah man the world changed a lot. Felt terrible for him trying to integrate back into this bull shit.

He went away for the craziest shift in society I could imagine.

[-] ivanafterall@lemmy.world 16 points 2 weeks ago

I miss 2003. So many bangers from that year. Ignition by R. Kelly. Picture by Kid Rock/Sheryl Crow. P. Diddy's party anthems Shake Ya Tailfeather and Bump, Bump, Bump. You could tune into The Apprentice to learn about business and enjoy Donald Trump's timeless one-liners, or The West Wing to learn about the American presidency, maybe a little Chappelle's Show for some laughs. Apparently it was also the first year we could all go hop on 4chan and Google Adsense for the first time. Anyway, it kinda makes you wonder what all those folks are up to now. I hope they're well.

[-] ZeffSyde@lemmy.world 15 points 2 weeks ago

You just reminded me of why Y2K era nostalgia makes me ill.

I was working part time in a mall and heard all this shit on repeat, and my co-workers were quoting The Chappelle Show because it was ok to be racist if a black guy said it first.

[-] SynopsisTantilize@lemm.ee 10 points 2 weeks ago

You're being downvote because you are correct. The culture in 2000s America was trashy at best. The CIA psyop was in full effect (project mockingbird) and everyone was dancing to the rhythm of the patriotic drum, and being asleep at the wheel.

[-] Gradually_Adjusting@lemmy.world 4 points 2 weeks ago

The cartoons of the mid to late 2000s were pretty good though, it must be said

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[-] ABetterTomorrow@lemm.ee 4 points 2 weeks ago

Wow that’s saying a lot. I would help them to stay away from those habits. May help you as well.

[-] ZkhqrD5o@lemmy.world 24 points 2 weeks ago

Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.

[-] Zangoose@lemmy.world 18 points 2 weeks ago

Reminder: Most devs actually care about the things they make. This is a management/timeline problem, not a developer one.

[-] ZkhqrD5o@lemmy.world 5 points 2 weeks ago

Well, I should have clarified by devs, I mean the entire companies, not the individuals. It's a collective problem, not an individual one.

[-] lorty@lemmy.ml 7 points 2 weeks ago

Let's not forget Nvidia created DLSS and Raytracing and directly helped devs integrate them into their games to create demand for their newer cards.

[-] ZkhqrD5o@lemmy.world 4 points 2 weeks ago

Yeah, they laid out the bait and got them hook, line and sinker.

[-] randomname@sh.itjust.works 5 points 2 weeks ago

Not sure why most games cant/dont do this, but i've seen Minecraft shaders use temporal upscaling exclusively on the clouds, reflections, and shadows. while using fxaa for the rest of the image.

[-] Natanael@infosec.pub 3 points 2 weeks ago

Because you need to dig into the rendering engine to do that, and if you didn't build it yourself you might not be able to do that easily

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[-] ZkhqrD5o@lemmy.world 2 points 2 weeks ago

Wow, I didn't know that, that's genuinely cool.

[-] Sylvartas@lemmy.dbzer0.com 3 points 2 weeks ago* (last edited 2 weeks ago)

And/or consumers insisting on playing in 4K because "big number" even though fill rate is a huge issue with modern games and you can barely tell the difference on most setups. Which would not be so bad if they also didn't want ever increasing graphical fidelity and 120+ fps on top of that

[-] ZkhqrD5o@lemmy.world 5 points 2 weeks ago

In my opinion, the fidelity is getting worse than what we had 10 or 20 years ago. Because now we have noise, pop-in, and the temporal smearing because of proprietary TAA and TSA. Example being Payday 3 and this new Justice League or Batman game where you play with the four characters, Which I couldn't bother to remember, Because everything about the game is way worse than the Arkham Knight game, which almost is 10 years old by now.

[-] SCmSTR@lemmy.blahaj.zone 5 points 2 weeks ago

Man. I went back and played some native raster graphics games with no AA.

It was like I took the drunk glasses off. Everything made sense again. The headache went away. I could see. Object permanence in the engine was insane... Because it all just was.

In the late 00s and early 10s we had bad console ports. But before then, things were actually amazing. And after, when TB putting up a stink about options finally got traction, games were reaching a screaming peak and things were finally figuring it out. I really do believe that right now, we're just in that awkward early-phase of a technology (like the latest 90s with the earliest 3D being really awkward) where people are trying new things and, regardless of rhetoric or stubbornness, will eventually have to face the cold, nuanced truth, no matter what:

TAA is dung and should be flung into the sun.

[-] ZkhqrD5o@lemmy.world 2 points 2 weeks ago

I hear you, but what do you mean by a transitional phase? Transitioning to what? I'm curious.

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[-] Psythik@lemm.ee 21 points 2 weeks ago

I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.

Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.

[-] Noodle07@lemmy.world 22 points 2 weeks ago

Dude we're still playing classic wow and runescape, that guy hasn't missed anything

[-] Psythik@lemm.ee 5 points 2 weeks ago

Fair, but I'm mostly interested in how they feel about modern AAA games, with their path tracing and HDR support and whatnot.

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[-] Blackmist@feddit.uk 15 points 2 weeks ago

Arkham City, Crysis 2, Skyrim. It really hasn't changed much. They've spent most of their time wanking over higher resolution and nicer reflections.

For comparison there was 14 years between this:

and this:

[-] uniquethrowagay@feddit.org 14 points 2 weeks ago

Honestly, the jump from 2011 to 2025 doesn't seem nearly as steep as say 2000-2011. Sure games look better today but 2011 games still hold up. In 2000, 3d graphics were still new and most titles are considered unplayable now in terms of graphics and controls

[-] Dicska@lemmy.world 3 points 2 weeks ago

And 3D was the "AI" of those times. They had to bring it to EVERYTHING. Micro Machines (a top view toy car racer)? We'll make it 3D, buy a card. Frogger? Yupp, Frogger 3D. They even tried to force 3D on poor Worms in 2003. I still prefer Worms World Party/Armageddon.

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[-] IndustryStandard@lemmy.world 19 points 2 weeks ago

"I remember 14 years ago when my GPU used to draw almost 400 watts. Crazy right? Anyways, how is GPU power consumption these days?"

[-] Lv_InSaNe_vL@lemmy.world 3 points 2 weeks ago

"I budgeted about $500 for my GPU, that should be able to get me a high end card right?"

(That's like $750 today, adjusted for inflation, btw)

[-] Opisek@lemmy.world 16 points 2 weeks ago

Fake resolution is what it is.

And you know what it does have one use for me. I do like me my 4K monitors, but some games are simply too much for that. And rendering them at lower resolutions almost NEVER works without completely breaking full screen or something else. DLSS on the other hand pretends to be 4K and everything works again.

[-] zurohki@aussie.zone 20 points 2 weeks ago

Fake resolution has it's place, the problem is when Nvidia pressures reviewers to put its cards running a fake resolution against other cards running native resolution on benchmark charts.

[-] Rai@lemmy.dbzer0.com 2 points 2 weeks ago

I’ll take fake resolution for other framerates as long as it looks good enough! I play at 1440p though, because I don’t think mid-high level hardware is really there for 4k120+ yet.

[-] thedirtyknapkin@lemmy.world 4 points 2 weeks ago

i just wish it wasn't the general direction the industry had decided to push things.

it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.

i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.

same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.

like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.

[-] Natanael@infosec.pub 2 points 2 weeks ago

95% of those issues would disappear if there was a rendering hint layer for the games to use to mark which details needs to be rendered in higher quality, so the game engine would ensure that important details doesn't disappear.

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[-] zipzoopaboop@lemmynsfw.com 4 points 2 weeks ago

You mean the unholy drink cloaca?

[-] macaw_dean_settle@lemmy.world 2 points 2 weeks ago
[-] andros_rex@lemmy.world 12 points 2 weeks ago

What kind of coke do you want?

[-] yeather@lemmy.ca 2 points 2 weeks ago

This map from the 1970’s? Central to South Florida has been pure soda since 2000. Same with Cascadia and Texas.

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[-] IsThisAnAI@lemmy.world 2 points 2 weeks ago

I'll take dlss, frame gen, and dynamic resolution over dropping a static resolution any day.

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this post was submitted on 31 May 2025
170 points (96.7% liked)

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