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I’ve been going through some older rpgs, and I’ve found that the tutorials are both entirely out of character and mind numbing. It’s hard not to envision myself taking my time back by violence. Anyone else do something similar or am I peculiar?

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[-] melonhusk@sh.itjust.works 2 points 4 months ago* (last edited 4 months ago)

you know, sometimes i just want to skip the 'learn how to press w to walk' part and get to the game. is that too much to ask? i've been playing games since before most of these devs were born, i think i know how to move.

[-] ZoteTheMighty@lemmy.zip 1 points 5 months ago* (last edited 5 months ago)

The tutorial for Hollow Knight: Silksong was definitely super long. Took me about 50 hours to get 100%, and a lot more to master it, and I still struggled when I played the main game of Silksong. I didn't mind the extra long tutorial though, it was extremely well made.

[-] burntbacon@discuss.tchncs.de 1 points 5 months ago

Considering that violence against npcs who have unskippable text or are veritably annoying is documented everywhere and seemingly laughed at by everyone,* I'd say you're not the only one. I know I've done it. How many memes have been reposted about an npc feeling dread as they watch the player character quicksave?

Tutorial specific is rare for me. I can't think of too many tutorials I get annoyed at.

*Just thinking off the top of my head: mods for children in skyrim, I know I saw videos about the subject in fable, there's an anime right now (shangri-la frontier) that dedicates a big chunk of the first episode to a character being exultant for the five seconds an annoying npc can be attacked, the memes I mentioned, oh god, the amount of hate patches gets, etc.

[-] AceFuzzLord@lemmy.zip 1 points 5 months ago

I never think about violence against the tutorial NPCs if the game doesn't have me beating them, but I'll gladly admit to being a full-time hater of games where the tutorial is either too long or too handholdy.

Games like Portal or Baba Is You? Perfect! Barely even feel any sort of tutorialization of any part of the game.

Games like Final Fantasy X? The tutorial goes on a little too long for me. Every few feet more enemies coming in and now we get to learn some new battle mrchanic. Or have some other dialogue slowing me down.

I think Fallout New Vegas does a real good job by allowing you to do as much as you want and just leave. The section at Doc Mitchell's house is also quick enough I'm not gonna scream.

Hell, even BioShock can sometimes feel a little lengthy when you combine the intro sequences and tutorial, at least up until you get your first plasmid.

[-] Hossenfeffer@feddit.uk 0 points 5 months ago* (last edited 5 months ago)

A lot of older games assumed you’d never played a video game before so had quite extended tutorials. It’s a tough balance to get it right for complete novices and gnarled grognards alike.

[-] ieGod@lemmy.zip 1 points 4 months ago

By old you mean not-old surely. 2010+. Actual old games had no such concepts.

[-] Hossenfeffer@feddit.uk 1 points 4 months ago

Perhaps not but they did have printed manuals.

[-] Berttheduck@lemmy.ml 0 points 5 months ago

So portal 1 is about 75% tutorial but it's done so well you don't mind.

The long grind tutorials have definitely put me off games before though especially in some older games.

[-] Gullible@sh.itjust.works 1 points 5 months ago

If the tutorial is just playing the game, I’m fine with it. If the tutorial is 261% lore relevant, I’m fine with it. If the tutorial is entertaining, I’m fine with it. (Portal/lisa/undertale) If one more old man micromanages my battle against a goddamn training dummy, I’m sending unkind emails.

this post was submitted on 18 Oct 2025
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