I'm glad they're gone. They really shit on the whole consumer promise of a Paradox game. The release will suck, but within a couple years it will be an entirely different game with a massive modding community that has figured out the gold standard of that genre. Colossal Order got that right with CS1 but completely neglected their end of the bargain with CS2. All they had to do was focus on pedestrian infrastructure and mod support from the start but even in their firing announcement they're teasing bicycles as if that wasn't a core feature of a game they made a decade ago. Two years into CS2's development and I can still only make the shittiest 20th century midwestern cities with different maps.
I was really disappointed that this happened to KSP2 and CS2 at basically the same time. I played the originals of both for years and years (and still do), and was super excited for the sequels. Then they both released without even the full feature set of the original games, let alone all the additions that were promised.
At least with KSP2, it gave us Kitten Space Agency, which arguably will turn out better than KSP2 ever could have. Plus, whereas Take2 was snubbing the franchise's original creator, KSA invited him to be involved in the sequel to his labor of love. (As well as several veteran KSP modders, like Blackrack.)
The KSP2 situation never should have been allowed to occur, of course, but the corporate sequel going down in flames might have been the best thing to happen for the genre in the long run. (Still wild that it's still being sold despite literally being abandoned early early access.)
. They really shit on the whole consumer promise of a Paradox game
What consumer promise? I genuinely cannot think of a publisher that wants more for less.
Their grand strategy games are a small niche of games that are too complicated for mass market appeal. The consumer promise they make is that those games will be gold standards of their small niches if they have enough time to develop a massive project. There has to be some financialisation model if you want them to sustain development long enough for a really complex model of the entire planet, since 8+ years of development costs more than the $50 you paid at release. Pick your preference:
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More frequent sequels like other large publishers. This splits the modding community, broken systems stay broken in abandoned games, and the sequels are rushed.
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A subscription fee like World of Warcraft. It will cost as much if not more than the DLC and you can't choose to not buy it. It won't get you anything new and major expansion packs will still probably be sold separately.
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Cosmetic DLC only to fund feature development. I've spent too many hours on paradox games since Victoria 2's release and don't think I've ever bought one. I don't even listen to the sound in most games so I'm not going to buy more music packs.
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The current model. It isn't as egregious as Total War, I buy maybe 1/3rd of the content DLCs based on what interests me, and Victoria 3 will be infinitely better in 2035.
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Buying non-Paradox games instead. You end up with a dozen half-baked clones of their games that fail to do half of what the paradox game will over its lifespan. They all cost $50, have their own monetisation schemes and splintered/nonexistent mods, and they aren't as satisfying.
Any streaming service wants more for less, but anyone will buy slop. Paradox offers you an authentically Catholic spreadsheet and calls it a game. I've never been able to convince someone in my life that it is even if it's more engrossing than most shooters. Their market can only come from loyalists who want the most detailed Catholic spreadsheet possible or simplifying it for mass appeal until it's a protestant word document.
The entire substance of your argument was eclipsed by the blinding totality of the Catholic spreadsheet-Protestant word processor spectrum. 🫡
i guess i have to look like the idiot today because my google definition search of 'catholic spreadsheet' is comin up empty.
That's how rare their product is. No other game will give you the political economy of the church.
Are we genuinely doing apologia for paradox now?
I mean sure they screwed over companies under them, milk people for hundreds of dollars if they want the "complete experience", have subscription models and charge the cost of an Indie game for a couple of jpgs but... uhhh... total war?
Wait how is that worse? The worst CA ever got up to DLC wise is their blood dlc scam.
Then don't play them? 
Their business model is obscene and a response of "Don't play them" doesn't actually negate that criticism.
You are the one defending the fascist war crime simulator genre man, you don't get to act like criticism is unexpected or unfair.
you don't get to act like criticism is unexpected or unfair
um, time to step down off your high horse and acknowledge OP made a post talking about game mechanics and you came in too hot on a bear with your "paradox apologia" comment. or i guess you can leave your comment unedited; technically right but also hotheaded, misplaced, wrong.
I guess they just gave up on it after launch. Paradox gave it to a studio with no experience in the genre. So they'll probably just release CS1 content as DLC for a few years and abandon the game like their other development hell titles.
Patiently waiting for city-state metropolis
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