Double jump.
Not being able to kill children (while being able to kill virtually anyone else at any time) has been a Bethesda thing that's made its way into other games either as a real mechanic or as a bit of a joke.
oh I remember the bugged quest for the Richard Nixon doll in Fallout 2 when I was a kid, because they made all the children invisible.
Character customization including eyecolor and jaw shape.
You already included card battling, covered there...
The word "roguelike" in the description (actual roguelike mechanics should not be included if you do this) (alternately, "souls-like").
haha, they are going to be FF tactics / Balders Gate 1&2 style avatars but I'm sure I can put some sliders in.
Treasure behind waterfall
If it's the early 2000s driving elements.
oh I am genuinely excited about how I put that into a card game.
Yu-gi-oh beat you to that with 5d's so just steal it whole cloth from them
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