18
top 22 comments
sorted by: hot top controversial new old
[-] EatPotatoes@hexbear.net 2 points 21 minutes ago

Thanks for reminding me that I survived that shit stain on history that was 2009 to 2014. Seeing this pop up everyday on Reddit as well as the astroturfed support for every colour revolution going including Kony 2012.

[-] ChestRockwell@hexbear.net 1 points 16 minutes ago

homo ludens - this guy needs to read it.

[-] AssortedBiscuits@hexbear.net 1 points 41 minutes ago

I actually have come around to games not being art, but my argument is very different from the vast majority of people.

Games aren't art in the same way a piano isn't art and a guitar isn't art and a paintbrush isn't art. It's an instrument to create art, and while we can engage with pedantry over whether pianos, guitars, and paintbrushes can themselves be art, nobody seriously considers them art beyond "good craftsmanship automatically becomes art." It's the music being played by the piano and the painting being painted with the paintbrush that is art.

So what is the game equivalent of music and paintings? It's essentially every single instance of the game being played by the player. That is the art. The any% speedrun is the art. The speedrunner is the artist. The actual game is the instrument in which the speedrunner the artist brings forth their art the speedrun into the world.

It's stunning how games map so well with musical instruments, especially with PC games vs pianos:

  • game dev = composer

  • game engine = physical construction of the piano

  • level design = sheet music

  • saving = playing the piece at a particular measure instead of the very beginning

  • mods = writing on the sheet music

  • speedrunning = playing the piece with a much faster tempo because you're bored playing the same piece over and over again at the same andante tempo

  • sound and visual from the game = sound and vibrations from the piano

  • keyboard and mouse = keyboard and pedal

  • gaming chair = piano bench

  • videogame player = piano player

  • "I play videogames" = "I play the piano"

You could probably set up a rhythm game played on a PC keyboard and a piano program also played on a PC keyboard with identical keystrokes and identical music being played. But the miscategorization would have people believe that the rhythm game itself is the art and not just an instrument like the piano program.

[-] Dr_Gabriel_Aby@hexbear.net 1 points 5 minutes ago

Movies are gymnastics, Video games are parkour

[-] WokePalpatine@hexbear.net 1 points 29 minutes ago

Art is a social function. This is not a Marxist demand, but arises from the very way in which art forms are defined. Only those things are recognised as art forms which have a conscious social function. The phantasies of a dreamer are not art. They only become art when they are given music, forms or words, when they are clothed in socially recognised symbols, and of course in the process there is a modification. The phantasies are modified by the social dress; the language as a whole acquires new associations and context. No chance sounds constitute music, but sounds selected from a socially recognised scale and played on socially developed instruments.

It is not for Marxism therefore to demand that art play a social function or to attack the conception of ‘art for art’s sake’, for art only is art, and recognisable as such, in so far as it plays a social function. What is of importance to art, Marxism and society is the question: What social function is art playing? This in turn depends on the type of society in which it is secreted. . . .
But what is art as a social process? What is art, not as a mere art work or a means of earning a living, but in itself, the Part it plays in society? I have dealt fully with this point elsewhere, and need only briefly recapitulate now.

The personal phantasy or day-dream is not art, however beautiful. Nor is the beautiful sunset. Both. are only the raw material of art. It is the property of art that it makes mimic pictures of reality which we accept as illusory. We do not suppose the events of a novel really happen, that a landscape shown on a painting can be walked upon – yet it has a measure of reality.

https://www.marxists.org/archive/caudwell/1938/studies/ch03.htm

[-] Le_Wokisme@hexbear.net 10 points 3 hours ago

lol this great man theory liberal thinks one person made the rules to soccer.

i don't fuck with the maximalist position, if hopscotch is art then the category "art" is completely useless

[-] WokePalpatine@hexbear.net 4 points 2 hours ago

John Soccer invented Soccer. Deal with it.

[-] Sam@hexbear.net 8 points 3 hours ago

"Is X art" is usually a question that ends in elitist bullshit that reinforces "true" art as solely the realm of the finicial elite. The only "true" art disciplines also happen to be ones which require the artist to have an independent source of income or risk destitution. "A gentleman never works". Meanwhile any art that serves a practical function, that is easily with in the reach of the lower classes, is shunned. You don't find many nepo trust fund babies doing wedding photography or sculpting miniatures or drawing weird porn (An extreme example, but the truth is that furry commission you just finished will probably bring the owner more actionable joy than anything they will ever see in a gallery).

This goes beyond the commiditification of art, although it is exacerbated by it, this is about practicality. Demystified art, that is still tied to its use value and serves a function, is a threat to the idea that art is somehow elevated beyond the realm of mere trade and is instead a mystic priesthood caste.

Trade artists are treated as lepers both by the backstabbing art grant gladiators fighting over the coins the government tosses into their gutter and by the "serious" working world. This is why we see industries like game development chew these people up and spit them out.

[-] WokePalpatine@hexbear.net 4 points 3 hours ago
[-] Sam@hexbear.net 4 points 1 hour ago

My point is that engaging in the arguement of "What is art" regardless of your actual position lends it legitmacy. In my opinion, the only correct answer to "What is art" is to say "who cares" (if you are feeling polite). Its an inherently idealist arguement that obfuscates the material reality of artists and their works.

[-] WokePalpatine@hexbear.net 2 points 1 hour ago
[-] Sam@hexbear.net 0 points 1 hour ago

did you read the article

[-] Helios44@hexbear.net 7 points 3 hours ago

The worst part of video games are Gamers™ and greedy corpos

[-] Chana@hexbear.net 6 points 4 hours ago

Many games have substantial co-creative events or storytelling that works very differently as a game (in a good way) than it would using other narrative mediums. There is no question that this kind of expression, appreciation, and co-creatiin is just as much art as any other medium. Plus don't forget, much of the critics raising the definition of art to incredible heights are undistinguished from those who think one piece of art is seminal and another crap entirely through old rich guy PR fights (which the industry and history try to avoid contending with too openly lest the sham be ubiquitously acknowledged). If a commissioned portrait to entertain some noble fuck is automatically art no matter how little the painter cared, intentionally turning out schlock, then a carefully crafted interactive experience intended to (and succeeding to) create joy, aesthetic pleasure, and engagement is at least at that level.

Also just like all other art, the big funded works follow the ruling class' interests in one way or another and most is whatever they decided to buy, meaning it is frequently soulless - and through no fault of the artists. "I made a big-ass lollypop sculpture that's now in the city center" has its correlary in Yet Another FPS and 30 Fortnite clones.

[-] 30_to_50_Feral_PAWGs@hexbear.net 9 points 4 hours ago

If Piss Christ and Duchamp's Fountain are "art," I'm pretty sure Wii Bowling is too

[-] Le_Wokisme@hexbear.net 7 points 2 hours ago

piss christ is legitimate art. Fountain is a shitpost, which is art but it's worse because it is entirely unable to stand on its own. Duchamp would be a circlejerk subreddit mod.

[-] FourteenEyes@hexbear.net 12 points 5 hours ago

I don't think Ebert was right about video games not being art, rather they're an art form still in its awkward adolescent stage at this point, but I have to admire how he absolutely bodied the nerds he argued with

[-] KobaCumTribute@hexbear.net 15 points 3 hours ago

It's not even that. He's just wrong, and like all media slop critics placed way too much value on his favorite slop treats while scorning other sorts of media slop treats. Like movies are 99+% pure slop, 99+% of all books ever written have been formulaic mass market slop, 99+% of all music ever recorded has been empty slop, 99+% of games ever made have been low effort slop, 99+% of all painted "art" is just slop commissioned to fill space on a wall.

"There are some examples of [insert medium] that are meaningful and well executed" isn't some profound thing, it doesn't elevate or transform the nature of the rest of the medium it was in, those things are just individually good and potentially meaningful. Trying to cast some mediums as somehow superior and sublime is just silly elitism that's willfully ignoring how vapid the vast, vast bulk of everything in every medium is, especially when the purpose of that medium is making people stare at it in exchange for money, but especially when the purpose of the medium is trying to make funtime reference puzzles for modestly educated special good boys who want to feel smart for getting it like what most "high art" is trying to be.

[-] Dessa@hexbear.net 12 points 4 hours ago* (last edited 4 hours ago)

The artfulness of games is incredibly mature, and video games are just the latest technology applied to an expression as old as humanity itself (possibly older).

Chess is art, and so is Tetris or Monopoly, or basketball. These games may involve some science, but the enjoyment is developed intuitively by a designer or team of designers who may be working in metaphor (such as chess and monopoly being metaphors for war and business) or pure abstraction (like tetris or basketball).

I also think it's disingenuous to dismiss the visual and audio art elements of a game as somehow separate from the game itself when Ebert's medium relies on the same things. "But Dessa, games appeal to the language of movies to communicate the emotional impact of the stories they may contain!" Yes, but movies also rely on the language of theater and literature to do the same (quite literally in the case of silent movies).

Ebert died saying he hated Dark Souls as though personally hating something has any relevance whatsoever to whether it should be considered art. The author of this article seems to do the same when he points out how childish gamer examples can be. Childish things can be art. Art can suck too.

Likewise, the argument that capitalism commodofies art shouldn't be difficult for readers here to break down. Capitalism commodifies movies, music books, and anything else that takes labor to create. You could argue that these products cease to be art under capitalism, but that's a blanket statement about whether art is possible at all under capitalism, not about what media are or are not valid for the expression of art.

[-] HoiPolloi@hexbear.net 3 points 2 hours ago

Ebert died saying he hated Dark Souls as though personally hating something has any relevance whatsoever to whether it should be considered art.

If Dark Souls was one of the first games I played I'd hate it too. It's not exactly easy to get in to.

[-] Le_Wokisme@hexbear.net 3 points 3 hours ago

Chess is art,

what, because the board and pieces look nice sometimes? you can be a notation sicko and play without those.

[-] WokePalpatine@hexbear.net 4 points 4 hours ago* (last edited 4 hours ago)

Did you read the article or both of his articles before commenting on this. Movies already had works like Metropolis 49 years after the first moving images were captured. Ebert's articles are written 56 years after Tennis For Two, the first rudimentary game. Somehow games are always going to be "a young medium."

this post was submitted on 23 Feb 2026
18 points (100.0% liked)

Games

21238 readers
277 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS