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Or just an apocalypse in general.

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[-] MantisToboggon@lemmy.world 12 points 1 week ago
[-] a_gee_dizzle@lemmy.ca 4 points 1 week ago

Not with that attitude you wouldnt

[-] tal@lemmy.today 3 points 1 week ago

I think that one of the major problems isn't even the zombies as such, but the collapse of infrastructure that we rely on to maintain our current populations. Transportation and associated trade. Electrical power. Fuel. Fertilizer.

Like, even if you omitted zombies from the equation and took those away, the population that could be supported is probably a whole lot lower than the present population. Pre-industrial societies were not very populous compared to current ones.

https://en.wikipedia.org/wiki/Carrying_capacity

The carrying capacity of an ecosystem is the maximum population size of a biological species that can be sustained by that specific environment, given the food, habitat, water, and other resources available. The carrying capacity is defined as the environment's maximal load,[clarification needed] which in population ecology corresponds to the population equilibrium, when the number of deaths in a population equals the number of births (as well as immigration and emigration)

Human carrying capacity is a function of how people live and the technology at their disposal. The two great economic revolutions that marked human history up to 1900—the agricultural and industrial revolutions—greatly increased the Earth's human carrying capacity, allowing human population to grow from 5 to 10 million people in 10,000 BCE to 1.5 billion in 1900.[47] The immense technological improvements of the past 100 years—in applied chemistry, physics, computing, genetic engineering, and more—have further increased Earth's human carrying capacity, at least in the short term. Without the Haber-Bosch process for fixing nitrogen, modern agriculture could not support 8 billion people.[48] Without the Green Revolution of the 1950s and 60s, famine might have culled large numbers of people in poorer countries during the last three decades of the twentieth century.[49]

[-] toiletobserver@lemmy.world 2 points 1 week ago

Me either, but I'd have a great last several days on earth. Drugs, guns, and junk food.

[-] jordanlund@lemmy.world 9 points 1 week ago

Wizard Island is a 5 hour drive. Deep freshwater lake, surrounded by water on all sides. Fish. In a volcanic crater so any zombies coming have to summit the volcano first, then be visible on the rim before getting to the water, where they sink.

[-] tal@lemmy.today 5 points 1 week ago* (last edited 1 week ago)

I think that in general, the problem with water barriers is that they work well on humans, who need to breathe. But, depending upon the type of zombie universe in question, zombies may not. They may be able to just walk along the bottom.

EDIT: And one other complication for the zombie apocalypse survivor who wants to set up near large, accessible sources of freshwater:

https://www.stratcom.mil/Portals/8/Documents/FOIA/CONPLAN_8888-11.pdf

HEADQUARTERS UNITED STATES STRATEGIC COMMAND

CDRUSTRATCOM CONPLAN 8888 "COUNTER-ZOMBIE DOMINANCE 30 APR 2011

b. (U) Operational COG #2: Potable water sources (PWS)

i. (U) Zombies do not drink water, but humans do. Humans typically cannot survive longer than 10 days without fresh water. Zombies will likely be drawn to potable water sources by the presence of human food sources that zombies prey on.

[-] a_gee_dizzle@lemmy.ca 4 points 1 week ago

This is the most solid plan I’ve heard yet

[-] _deleted_@aussie.zone 4 points 1 week ago
[-] jordanlund@lemmy.world 4 points 1 week ago

They aren't buoyant. 😉 No air in the lungs.

[-] snooggums@piefed.world 3 points 1 week ago

Walk on the bottom, Pirates of the Caribbean style.

[-] EvasiveSpecies@lemmy.world 5 points 1 week ago

I might survive the zombies by not going outside like a shut-in but then die from something stupid like accidentally tripping over a rock.

[-] finalarbiter@piefed.social 5 points 1 week ago

Idk, not sure I really want to live in a post-apocalyptic world. Life is already hard enough as is.

[-] tacotroubles@lemmy.world 5 points 1 week ago

It'd be just my luck that I wouldnt die quickly, being forced to trudge through worse and worse conditions.

[-] muxika@piefed.muxika.org 4 points 1 week ago* (last edited 1 week ago)
  1. Padded riot gear
  2. Bicycle
  3. Halberd
[-] JetpackJackson@feddit.org 3 points 1 week ago

Well I would need a stockpile of my medications

[-] toomanypancakes@piefed.world 3 points 1 week ago

I would die during the opening credits

[-] winkly@lemmy.world 3 points 1 week ago

Join the zombies 🧟

[-] snoons@lemmy.ca 2 points 1 week ago

By running faster than the people around me.

[-] muxika@piefed.muxika.org 4 points 1 week ago* (last edited 1 week ago)
[-] Zorque@lemmy.world 5 points 1 week ago

Cardo or cardon't, there is no cartry.

[-] a_gee_dizzle@lemmy.ca 1 points 1 week ago

But what if the zombies were riding mopeds?

[-] snoons@lemmy.ca 4 points 1 week ago

Well shit, that'd be fucking cool and maybe I'd want to become a zombie if it means I get to be cool undead cannibals on mopeds.

[-] a_gee_dizzle@lemmy.ca 2 points 1 week ago

This is the correct response

[-] i_stole_ur_taco@lemmy.ca 2 points 1 week ago
[-] a_gee_dizzle@lemmy.ca 3 points 1 week ago

Of course. Safety first

[-] Iconoclast@feddit.uk 2 points 1 week ago* (last edited 1 week ago)

!zombiesurvival@sopuli.xyz

[-] IWW4@lemmy.zip 2 points 1 week ago

Why would you want to?

[-] Zwuzelmaus@feddit.org 1 points 1 week ago

Easy. I would survive by not being there.

[-] Maeve@kbin.earth 1 points 1 week ago

Are you a traveling nurse, by any chance?

[-] a_gee_dizzle@lemmy.ca 1 points 1 week ago

Why do you ask?

[-] blarghly@lemmy.world 1 points 1 week ago

Stage 1: Find some sort of weapon and defend my home. Take normal emergency procedures, accounting for food, filling bath tubs with water, propane to cook with, etc. I live in a mid density burb, so probably the zombies wouldnt be too dense. Unfortunately, my slidine glass back door and a few large windows would make my hose less than excellently defensible. But my attic is accessible only via retractable ladder, and would be an excellent option. Upon the house being breeched, I could climb up there and stab zombies in the eyes with a sharp pointy on a long stick. With a bit of kicking and breaking, I could make a passage onto the roof, which would be nice if the attic got especially hot or to communicate with surviving neighbors. Crux will be avoiding attracting a hoard, and rationing water.

Stage 2: from the roof, start contacting neighbors who are also in their homes. Start getting together, organizing, pooling supplies. Get together in the most defensible house in the neighborhood. Set up parties to collect water, food, and weapons, but otherwise stay relatively hunkered down. Daily bite inspections mandatory, obviously. Crux will be not attracting a hoard, and maintaining community stability and organization. Eventually, food will start to run low as we deplete the neighborhood's pantries.

Stage 3: The hoard will likely have concentrated downtown by now. Food is running low, but the local theat has also receded significantly. Time to go on the offensive. Send out scouting parties to gather intelligence on hoard position, and develop tactics for avoiding drawing the hoard to our base. Contact other cells of survivors, but be careful not to disclose our base location. Stockpile weapons, food, water, and vehicles as much as possible. Also, walkie talkies for improved communication. Crux will be not attracting the attention of hostile survivors to our base.

Stage 4: We go on the offensive. We outfit our convoy of vehicles as best as we can, and head towards downtown. Previous scouting missions will have mapped out a path clear of obstructions. Scouting day-of would route us on a path with minimal hoard density. We would quickly arrive at our destination - the city's hockey arena. We park the convoy to set up a perimeter around the staff entrance, and defend that perimeter as we break through the door. Making it through the door will be the crux, as the commotion of breaking through it will likeli alert any zombies nearby inside, as well as any outside who hadnt already noticed our convoy. However, the chokepoint of the door is an advantage to us, and we can stick them with sharp pointies on long sticks as they come for us until we catch a break.

From here, it is on. We sprint into the arena and go up as fast as possible, doing our best not to get bogged down. Zombies are not very coordinated, so the higher we go, the easier the going gets. At the top of the stands, we can vault out of the nosebleeds and into the press box, where we should be safe for a while as the hoard climbs the stands after us. Breaking down a few more doors from here, and we will have access to our destination: the catwalks.

120' above the arena floor, there are a few catwalks, and importantly, a grid of beams forming the structure of the arena's roof and walls. As quick as we can, we reach the safety of the beams, and then get to work removing the guardrails from the catwalks. And then... we wait. The initial zombies which followed us to the press box will soon arrive. But zombies are both dumb and not coordinated. So I can sit on a 6" box beam indefinitely. But a zombie on a catwalk with no handrail will see me, walk towards me, and plummet 120' down to the arena floor. Splat! We don't do much. Just sit there as the zombies walk over the edge and fall to their doom one by one. As the stream relents, we go out on scouting missions, attracting isolated groups up and guiding them to the abyss. Eventually we conduct a room by room search, ensuring the building is clear. From there, we radio to the convoy, and we start moving our supplies in. Everything goes to the beams - food, water, hammocks, batteries.

Stage 5: We remove our convoy barricade, and the hoard starts to flow in. We lead them up to the catwalks, and one by one, they leap to their doom. The arena has a 700,000 sqft field. A human body only takes up about 2 cubic feet. My metro's population is about 3 million. So we need 6,000,000 cubic feet of volume for dead bodies. Luckily, that is just about 8.5' off the ground for the 700,000 sqft field. Even accounting for the fact that the zombies won't liquify then they crater, that is plenty of margin for error when we have 120' to work with. Sure, not all the zombies will die in the fall - but physics is physics, and zombies with broken legs and shattered rib cages sure won't be moving very fast.

We draw in huge numbers of zombies at once, wait for them to extinguish themselves, then barricade the entrance once more and conduct room by room searches and manually kill any survivors. These are also nice breaks for resupplies from our survival cell outside. Then the outside cell runs a convoy through the city and draws in another part of the hoard. After a couple weeks, large hoards should cease to be a thing in the metro area.

Stage 6: We run systemic searches of the metro to search for smaller, breakoff hoards, which are then drawn to the arena. After these are cleared, life can become a bit more normal. The city will divide into neighborhoods, each operating as an independent defence cell. Walls are built around each neighborhood both to keep zombies out and to serve as a defence against our breaks in adjacent cells. Room by room searches are conducted of the whole metro area. Unfortunately, by this point, food supplies for the whole city will likely be running low.

We will have a very hard winter.

Stage 7: With global supply chains now collapsed, we start growing our own food on every available surface. When we aren't farming staple crops, we are busy building a city perimeter wall, lest another hoard come through.

Stage 8: we continue living

Guns, Germs and Steel

[-] Onomatopoeia@lemmy.cafe 1 points 1 week ago* (last edited 1 week ago)
[-] rockSlayer@lemmy.blahaj.zone 1 points 1 week ago

The plan my friends and I have are to load up our vehicles with weapons, clothes, fishing gear, etc and take off for a cabin on a lake in the woods. A slow day fishing on this lake is like 2hrs before you get a bite, so plenty of food on that front

[-] fizzle@quokk.au 1 points 1 week ago

Thats everyone's plan though. There will be no fish after the first few days.

[-] fizzle@quokk.au 1 points 1 week ago

I think about this a lot.

Basically, in any sort of supply disruption cities will become unlivable very quickly.

Everyone thinks they can go camping and fishing. You could only survive like that for a few days - most fisheries cant support thousands of people from the city.

If you dont already live on a farm, your only chance is to find a farm and offer your Labor and help defending it from thieves and refugees in return for food. Dig in and prepare to be over run by desperate refugees in the coming days. Pay special attention to sanitisation. If possible scavenge medication.

this post was submitted on 24 Apr 2026
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