People kept trying to sell me on Borderlands but the terrible gunplay made it so unfun. And the loot is just another thing to manage while you're not having fun.
I was thinking this when the first Borderlands came out. Everybody went nuts for it but it seemed like the most boring thing ever
Of course, the real killer for me was the humour
Of course, the real killer for me was the humour
Looking back, the writing of BL2 caused two moments of cognitive dissonance at different points in time for me.
First playthrough, I was tricked into thinking I was part of a mini-zeitgeist for gaming with all the epic references.
Second time around, years later, my good friend and I ripped it all to shreds and had a good fucking time!! But I still felt that clashing, sharpening stone-like feeling when everything collides.
Question for the jury: is Monster Hunter a loot based game?
Getting materials, no. Grinding jewels, yes.
It is a souls like with with mmorpg elements.
RuneScape was like this. I think it was only popular because it was one of the earliest mmos in town in the aughts
What about Lute-based games?
will madcatz or harmonix sell me a plastic one, or do i need an electric lute like for rocksmith
The Lute Hero and Madrigal Band games support plastic ones. You'll need an electric one for Lutesmith.
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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