People kept trying to sell me on Borderlands but the terrible gunplay made it so unfun. And the loot is just another thing to manage while you're not having fun.
I was thinking this when the first Borderlands came out. Everybody went nuts for it but it seemed like the most boring thing ever
Of course, the real killer for me was the humour
Of course, the real killer for me was the humour
Looking back, the writing of BL2 caused two moments of cognitive dissonance at different points in time for me.
First playthrough, I was tricked into thinking I was part of a mini-zeitgeist for gaming with all the epic references.
Second time around, years later, my good friend and I ripped it all to shreds and had a good fucking time!! But I still felt that clashing, sharpening stone-like feeling when everything collides.
Question for the jury: is Monster Hunter a loot based game?
Getting materials, no. Grinding jewels, yes.
It is a souls like with with mmorpg elements.
RuneScape was like this. I think it was only popular because it was one of the earliest mmos in town in the aughts
this is pretty much what got me off of borderlands 3. like, great gameplay and all; but i can't really be fucked with inventory management and going through 15 different weapons of the same type.
I liked tank girl and I could bunny hop with the iron bear to move faster and look goofy af, that plus scaling homing rockets were really nice. I did play Zane 1st though, he was fun because he had the zoomies but otherwise plain and I did feel the need to grind and test out different weapons to weed out slots and sell the rest. So it depends ig.
Moze with nukes is obnoxiously hilarious to me and I haven't had this much fun just mindlessly shooting shit in a while.
I kind of love the series but in a "warts and all" sort if way. Plus a lot of nostalgia playing with my wife. But I can definitely see how annoying loot management is in the game. My best advice for loot in 3 is honestly blindly sell all whites, greens and probably blues unless you are very early game. Purples and legendaries are so common in this that the rest is pointless to compare stats on.
What about Lute-based games?
will madcatz or harmonix sell me a plastic one, or do i need an electric lute like for rocksmith
The Lute Hero and Madrigal Band games support plastic ones. You'll need an electric one for Lutesmith.
Loot systems do not belong in fps, they always feel exceptionally awful. Something about it just does not work and that's why I have ~20 hours combined in two Borderlands games. Loot systems in online games are also pretty bad because the grind is usually just unnecessarily inflated to a ridiculous degree to encourage more playtime, e.g D2's drop rate for high tier runes/that one mega rare unique; launch D3's drop rate for any legendary; Poe's drop rate for pretty much anything. I'm guessing Destiny and D4 are also pretty similar, never played those so idk.
In Grim Dawn the loot grind is still there but it's nowhere near as bad those other games. The latest patch actually improved the drop rate for double rare MI's, dungeon boss uniques, and good affix rares. Also there have been multiple mods that vastly increased the drop rate for years. D2 offline also could be modded to suit whatever you want but that's becoming less of thing with online-only trash.
I only watched half the video because the forced meme editing was too obnoxious. Routinely cutting to whatever shitty gif and increasing the fx on the voice before an abrupt cut might not be the youtube equivalent of "poop in ur head" but it's not much better.
I like borderlands' loot system. In most fps games you have a close/mid/long range weapons and use the one you prefer, or in certain cases the only one that can work in certain maps/levels. You can easily play 80% of a game using the same weapon.
In borderlands I adapt my playstyle to the best weapon I currently have. For example, if I get an OP shotgun drop, then I'm gonna play more aggressively and seek close range fights more often than I normally would, which makes me change my playstyle a lot throughout one run. This combined with the variety of weapons makes it enjoyable for me, and I was never stuck because I lacked a good weapon to progress.
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:
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