441
Game derulepment (lemmy.blahaj.zone)
submitted 10 months ago* (last edited 10 months ago) by SamLeeway@lemmy.blahaj.zone to c/196@lemmy.blahaj.zone

Now that 24 hours have passed we have our winner!

A huge thanks to @frezik@midwest.social for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

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[-] frezik@midwest.social 114 points 10 months ago

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primative and time consuming.

Eventually, enough things break that it's no longer sustainable and you die. Game ranks you based on how long you last.

[-] SamLeeway@lemmy.blahaj.zone 52 points 10 months ago

Return to monke! One of my favorite ideas this far

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[-] Deme@sopuli.xyz 10 points 10 months ago* (last edited 10 months ago)

I had some very similar ideas. This could be tied into some sort of a base management survival game like Rimworld. Start off with some educated people and nice survival tech like solar panels etc., friendly neighbours and ample access to information and so on. Then try to keep things going as time takes its toll on equipment and people and the climate gets shittier and shittier. First all fancy tech starts to get scarce when global supply chains start to fail and foreign imports stop. The internet starts to go down and you have to get your news via radio, then by mail and then as hearsay. At some point the local government goes fash and starts sending raids to you, or maybe it's a nearby declining military power that rolls in with some rusty tanks. Neighbours start to get desperate as crops fail and savagery spreads. Or maybe it's you who will be doing the rading and the cannibalism?

If you get far enough in the game that your original population starts to be replaced, you'd better hope that you managed to preserve at least some of their skills and knowledge by writing books and teaching the kids, because rediscovering shit is a whole lot harder.

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[-] skygirl@lemmy.world 93 points 10 months ago

100% science based Dragon MMO

[-] SamLeeway@lemmy.blahaj.zone 40 points 10 months ago

Coding an MMO would kill me 💀

[-] SamLeeway@lemmy.blahaj.zone 52 points 10 months ago

Especially the one with scientifically accurate dragon breeding

[-] ICastFist@programming.dev 13 points 10 months ago

Pretty sure it'd just be an IRC chatroom with no dragons, that's 100% science based :D

Unless you count komodo dragons...

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[-] ErKaf@feddit.de 76 points 10 months ago

Discord Moderator Simulator 2024

[-] vox@sopuli.xyz 58 points 10 months ago* (last edited 10 months ago)

discord moderator horror game.
you must moderate a discord channel while sth tries to break into your house, and also you need to go to the fridge to eat regularly

[-] SamLeeway@lemmy.blahaj.zone 27 points 10 months ago

Holy shit this is an amazing idea

[-] FQQD@lemmy.ohaa.xyz 11 points 10 months ago
[-] Wutchilli@feddit.de 13 points 10 months ago

The questions is, what stereotype of Discord Mod can you Play?

[-] germanatlas@lemmy.blahaj.zone 52 points 10 months ago
[-] SamLeeway@lemmy.blahaj.zone 20 points 10 months ago

These boots have seen everything

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[-] miss_brainfart@lemmy.ml 47 points 10 months ago

Anglerfish dating simulator

[-] LordAmplifier@pawb.social 28 points 10 months ago

OwO What's this? notices your illicium hehe someone is excited :3 pounces on y-- gets eaten oh noes D:

[-] zcd@lemmy.ca 41 points 10 months ago
[-] Nikki@lemmy.world 37 points 10 months ago

hatsune miku 3rd person doom inspired beat em up (with funky mode)

[-] Jiggle_Physics@lemmy.world 12 points 10 months ago

you gonna give the poor dev the money to license the hatsune miku IP?

[-] rtxn@lemmy.world 23 points 10 months ago* (last edited 10 months ago)

legally distinct twintail anime idol 3rd person doom inspired beat em up (with funky mode)

[-] Jiggle_Physics@lemmy.world 9 points 10 months ago

You could do that and use the hatsune voice. from what I have read the voice is usable, even for commercial purposes, as long as you credit hatsune as the performer. Using the name and image is a different ball game though.

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[-] VelvetStorm@lemmy.world 33 points 10 months ago

A game where you are a mosquito and you have to bite people and fly around or a game like untitled goose game but you are a crab at the beach ruining peoples day

[-] sxan@midwest.social 10 points 10 months ago

I like this.

Your goal is to harm humans. You start with only itchy bites, but as you level up, you get diseases: malaria, dengue, West Nile, zika.

Difficulty starts with avoiding swatting, but increases as humans fight back with bug trappers, spray, and pesticides.

Great idea!

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[-] imPastaSyndrome@lemm.ee 29 points 10 months ago

Ah ADHD: the only way I can hold myself accountable and do something is if random people on the Internet holds me accountable

[-] Lime66@lemmy.world 28 points 10 months ago

As someone else said, untitled goose game but crab. Please write it in rust

[-] SamLeeway@lemmy.blahaj.zone 18 points 10 months ago

You bet I'm gonna use rust. Love that language

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[-] sexual_tomato@lemmy.dbzer0.com 28 points 10 months ago* (last edited 10 months ago)

A simulator for callping customer support. The goal is to eventually talk to God, or the simulation creator, or whatever supreme being is responsible for this mess.

The game takes place entirely in your apartment. You're equipped with a phone book and a corded phone with a long cord. it's the 80s or 90s. You have to carry out various troubleshooting tasks that get more insane as you punch through layers of bureaucracy. You also have to manage your anger meter otherwise you risk cursing and the cs agent hangs up on you.

Days should progress kinda like persona 5, and there should be a time limit. The stakes should be comically low.

Save points involve getting callback numbers after you've got to a higher level of management.

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[-] 2deck@lemmy.world 27 points 10 months ago

I'm thinking an interface like papers please with some more expression and color.

You start as a hermit. Farmers and peasants come to you with problems and you craft spells, hexes and curses to cast on them. Sometimes you give them what they want, sometimes what they need and sometimes you throw a fireball. Maybe some rapid responses are required.

You gain a reputation and move from your shack into a town, and then into a castle where you become a court magician. Higher stakes, more options, more magic!

Get creative with how elements combine and have long lasting or delayed effects!

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[-] rtxn@lemmy.world 25 points 10 months ago

Hitman-style game in an anime high school setting. I hear there's a vacancy.

[-] SamLeeway@lemmy.blahaj.zone 17 points 10 months ago
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[-] megopie@lemmy.blahaj.zone 22 points 10 months ago

One thing I think is severely underutilized is acquisition of limited information as a game mechanic.

Like, having the information available to the player change depending on how they build a character or interact with the world. So like, rather than just having the player know what the health of enemies is, or know exactly where things are with a compass, or being able to pinpoint their location on the map.

I play a lot of strategy games and particularly in those I think having to manage how orders get to units and information on what they see getting from them to me would be really interesting as more of a focus.

Or like in management games the player often has perfect information on the state of the market or organization they’re running, what if like, you had to get that through Jerry from accounting? What if Jerry lied? What if having to figure out Jerry from accounting is under reporting something to skim off the top was a game mechanic?

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[-] Pooptimist@lemmy.world 22 points 10 months ago

Have you played the Conkers Bad Fur day multiplayer? There is this mode called beach, where you play defenseless squirrels that have to make it over the border, which is guarded by nazi teddy bears. They have bazookas, snipers and turrets. All the squirrels have is their mobility.

So you run while there's stuff exploding and shots fired over your heads and around you while you run for your life and it was the most fun I had in a multiplayer game ever.

i've always dreamt of a similar game, or a mod for this game with more players and maps.

But imagine, a game where one team has only their agility and parkour skills to make it somewhere, while the other team tries to kill them.

So either you go the silly route with the squirrels and simple controls, or you could make a game with deep parkour gameplay and evasion moves and the like, but the rules and the goal would be the same.

[-] RattusInox@kbin.social 13 points 10 months ago

So escaping from East Berlin over the Berlin Wall, but… fun?

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[-] ICastFist@programming.dev 20 points 10 months ago

The Legally Different Bethesda Game Creation Game

You are !Todd_Howard and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals

Can your next masterpiece be the most successful ~buggy~ feature-filled game ever?


As for a game I'd actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!

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[-] anton@lemmy.blahaj.zone 17 points 10 months ago

Third person or top down shooter but you push around a shopping card with all your weapon and ammunition.

You can only switch weapons at the cart but if it gets hit it explodes.
This creates a balancing act of having it near enough to run back for a different weapon or more ammo but not to near so it doesn't get looted of blown up. You obviously can't take it up ladders or into ventilation shafts, meaning you have to fight your way back to where you left it with limited resources.

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[-] inb4_FoundTheVegan@lemmy.world 16 points 10 months ago* (last edited 10 months ago)

Pokémon Snap + Gravity Falls

Go take pictures of big foot, aliens, ghosts and loch ness. Each area will be swarming with those creatures but to pass to a new zone the pic has to be blurry, out of focus and foggy.

[-] pewgar_seemsimandroid@lemmy.blahaj.zone 13 points 10 months ago* (last edited 10 months ago)

dog in a pool (has as deep of lore as you can do)

edit: this aint going in a survival game, like imagine cats are liquid as a survival game

[-] MudMan@kbin.social 12 points 10 months ago

Meh, still a better greenlight process than most major publishers.

[-] Rebels_Droppin@lemmy.world 11 points 10 months ago

I dunno if shitpost or not but I'd love to contribute to the soundtrack of this masterpiece 196 game!

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[-] DrQuickbeam@lemmy.world 10 points 10 months ago

I'm thinking an RPG Maker style game. You play as Morpheus, the god of dreams. Each level is a different person's dream. When you arrive the dream is a nightmare fueled by past experiences and internal feelings. You have to journey through the dreamscape and find these factors and resolve them to heal the psyche of the dreamer and turn the nightmare into a good dream.

An example would be a dream where the dreamer is delivering a presentation in front of a classroom naked while the other kids and teacher make fun of them. As that scene plays out, you walk around the school and discover little tidbits about the dreamer. Some of these tidbits are external factors that led to the dream, like memories of people making the dreamer embarrassed for being themselves. You could resolve these by fighting and defeating them in the form of nightmare creatures. And some of the tidbits will be internal factors, like feelings of insecurity and defense mechanisms like reinforcing ideas, that give power to the twisted logic of the dream. These, you have to heal by pointing out the flawed logic and encouraging the dreamer to accept themselves. Once you do everything, you go back to the classroom and find the dreamer giving a TED talk to an enraptured and admiring crowd.

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[-] Deestan@lemmy.world 10 points 10 months ago

Career management game where you first create a character (gender, skin color, body type etc).

Then you select game difficulty via a slider. The slider affects visibly how many of your peers have different skin color, gender and body type than you, and invisibly how much you are rewarded for success and how much you are punished for mistakes.

[-] HerbalGamer@sh.itjust.works 10 points 10 months ago

Looking at that character; I'm thinking Cell-Shaded 3D Platforming with a spinning move like a helicopter.

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[-] Alteon@lemmy.world 10 points 10 months ago

A game set in a world with no sun. You are in perpetual darkness. The only thing that provides light are special stones that occasionally jut up from the ground...but they don't last forever. You can either explore the darkness on your own, or with travellers like you that you come across, or you can set up a town around a large light providing crystal, and defend against the hulking, nightmarish horrors lurking just past the edge the light. In order to build you have to go out and hunt ever more powerful creatures and harvest their skin, flesh, and bone to make buildings, weapons, and equipment.

Youd have to include grappling/climbing mechanics similar to Shadows of the Collosus. The game needs to be permadeath. You can't savescum the boss fights in order to win. Fights need to be terrifying and intense....and when you win...the feeling would be indescribable.

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[-] LostAndSmelly@lemmy.world 9 points 10 months ago

The 1990's DRM game. A point and click mystery game where you have to find the DRM codes printed on the back of the disk, hidden in the CD-ROM jewel case, or the specific word on the printed in the manual to unlock mini games. You might even consider scanned JPEGs of each page of the manual in the file system of the copied CD-ROM that your friend made you.

[-] TheDoozer@lemmy.world 9 points 10 months ago

A fighting game (like Street Fighter) but it's all young children, in various schoolyards around the world.

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this post was submitted on 17 Jan 2024
441 points (100.0% liked)

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