177

you know the one

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[-] SorosFootSoldier@hexbear.net 64 points 7 months ago

geordi-no Chasing the dragon of AAA games with harsher and harsher system specs.

geordi-yes Staying eternally pre-2005 that any potato can play.

[-] anarchoilluminati@hexbear.net 31 points 7 months ago

Always happy to start my thousandth game on Civilization IV as Mao leading the People's Republic of China to glorious, global Communism.

But I must admit I do love Rome: Total War more despite the brutal imperialism.

[-] LeylaLove@hexbear.net 10 points 7 months ago

How different is Civ 4 from 5? That's the only one I've played, but it drains my laptop like a motherfucker. Love playing Railroads on that thing

[-] Florn@hexbear.net 11 points 7 months ago

Pretty significant on the tactical level. Civ V is the first one to use hexes instead of squares and also the first to limit how many units can be on a space.

[-] dumpster_dove@hexbear.net 9 points 7 months ago

Hexagonal squares made the game way easier vs AI. In Civ 4 I'd always get destroyed by the enemy showing up with 10 units at once, taking out my cities that were defended by just 2 or so units. In Civ 5 I can actually hold that off with like 1 well placed melee unit and 2 archers.

[-] uSSRI@hexbear.net 3 points 7 months ago

The combat got fucked 5 on. I'm no longer scared and can routinely build/buy armies in laye game faster than any enemy. Just play nice build productive forces EZ outpace every time

[-] AnarchoTankie@hexbear.net 2 points 7 months ago

my opinion: Civ4 is all around a better game. Most details are just better in Ci4. Except, Civ5's one-unit-per-tile + hex-tiles are superior to Civ4's stacks-of-doom. It boils down to what's important to you, tile based tactics, or the rest of the game.

[-] LeylaLove@hexbear.net 2 points 7 months ago

Addendum question: what if I'm absolute ass at strategy games? I cannot understand enough of Civ to have any strategy nailed down, and that's why I enjoy it. Is Civ 4 better or at least equal on this front? Do I need a bunch of old game knowledge to make this fun? For reference, I'm okay with being steamrolled by AI, as long as I don't need to do any googling to get past it

[-] AnarchoTankie@hexbear.net 1 points 7 months ago

ok so there is grand strategy and tactics. Both probably the same in grand strategy, civ5 probably requires more thinking the tactics department. in civ4 you just make sure your stack of doom is bigger (more units in single tile).

[-] Ossay@hexbear.net 10 points 7 months ago

That's it. I'm reinstalling CIV 4 and that insane huge mod

[-] Des@hexbear.net 9 points 7 months ago

caveman 2 cosmos!!!! meow-bounce

[-] LeylaLove@hexbear.net 17 points 7 months ago* (last edited 7 months ago)

I mean you can even go as late as the early 2010s and get good gameplay from potato specs

Civ 5 is runnable on most shit boxes because frame rate really doesn't matter much. Played it on a shitty Celeron for a very long time

[-] TraschcanOfIdeology@hexbear.net 16 points 7 months ago

Rome: Total War heads stay winning.

[-] SpiderFarmer@hexbear.net 4 points 7 months ago

Amen to that. I keep going back to pixel graphics and games old enough to have cd's.

[-] laziestflagellant@hexbear.net 49 points 7 months ago
[-] take_five_seconds@hexbear.net 31 points 7 months ago

oh hey la de da we got a pc user over here

[-] LeylaLove@hexbear.net 13 points 7 months ago

Some modders make great low resource mods, but anything Forge is awful about this. TheCaveMinersWorld is one of my favorite non-forge mods ever, and is pretty much invisible performance wise, even with minor improvements in some areas.

[-] laziestflagellant@hexbear.net 7 points 7 months ago

But I don't want low resource mods

I want a million billion dragons and swords

[-] DinosaurThussy@hexbear.net 10 points 7 months ago

The specs required to run high render distance mods with beautiful shaders keep going down. There’s legit work being done if you don’t fall into the trap of moving the goalpost every time a new wave of mods comes out.

[-] TheSpectreOfGay@hexbear.net 42 points 7 months ago
[-] RamrodBaguette@hexbear.net 37 points 7 months ago

“Paradox did a somewhat decent job optimizing CK3 so surely Vicky 3 will get a similar treatment, right?”

anakin-padme-2

-My naive ass once upon a time

[-] DyingOfDeBordom@hexbear.net 26 points 7 months ago

these cockfucks said 1.6 was going to have performance improvements and it literally made the game 3x slower at the start and it's still this way and they're just like "idk ummmm AMD???"

[-] SnowySkyes@hexbear.net 19 points 7 months ago

This is exactly how Stellaris went for years.

Paradox - "Hey, this patch should make Stellaris run 2x faster after 2300!" Reality - Game runs more sluggishly than ever

Every. Fucking. Time. I'm not sure they've fixed it as of late since I've not played since before the last couple of DLC. Might have to fire it up again and try to not play commie foxes in space (I will)

[-] Voidance@hexbear.net 16 points 7 months ago* (last edited 7 months ago)

It’s literally unplayable now on console it’s so slow. Like they are basically just scamming people by still selling it

[-] oregoncom@hexbear.net 17 points 7 months ago

how they manage to get a game that could've been implemented in fucking excell to run slow is beyond me.

[-] DyingOfDeBordom@hexbear.net 20 points 7 months ago

it's because it has a lot of shit to track that it's constantly tracking that is constantly updating and sometimes they're like "hey what if we put in more shit to track"

[-] FanonFan@hexbear.net 3 points 7 months ago

Tbh I've made spreadsheet files that crashed my laptop

Probably should have been in a database at that point but can't be fucked to learn SQL or whatever

[-] danisth@hexbear.net 6 points 7 months ago

I just tried to boot up CK3 on my steamdeck and the whole game crashed, this is optimized? Are you saying that if I can get it to load it'll run decently?

[-] RamrodBaguette@hexbear.net 2 points 7 months ago

Guess I should have had the modifier "at launch" since I haven't played CK3 in quite a bit.

CK3's launch was notable for being one of the few PDX launches that wasn't barely-functioning hot garbage, so that might inflate perceptions...

[-] uSSRI@hexbear.net 2 points 7 months ago

The work-arounds I had to do for Vicky 3 on deck were astounding and I still refuse to play it in the state it's in. -bad at technology

[-] NephewAlphaBravo@hexbear.net 36 points 7 months ago

one weird trick pirate-jammin

[-] max_dryzen@mander.xyz 29 points 7 months ago

If the base install is over 10GB, I don't download it.

[-] GlueBear@hexbear.net 8 points 7 months ago* (last edited 7 months ago)

The nice thing about switch games is that they almost never get that big*

The crappy thing is that they run worse than games that have a DRM

*Indies at least

Looking at you Fae Farms, with your 3 minutes to actually start the game after selecting your save file.

[-] save_vs_death@hexbear.net 27 points 7 months ago

hamtaro ham ham heartbreak 😔

[-] take_five_seconds@hexbear.net 22 points 7 months ago

total shit game and you know it

[-] Gorb@hexbear.net 25 points 7 months ago* (last edited 7 months ago)

I find it wild games release like this and only run on top tier rigs that like a fraction of steam users actually have. They have access to hardware surveys and just ignore them.

One thing I've found annoying is all the praise the original DD pc port is now getting... I don't know who tf memory holed that port but at release it was horrible and barely scraped 30fps on my system at the time.

[-] viva_la_juche@hexbear.net 21 points 7 months ago

I don’t like that game actually

[-] ChaosMaterialist@hexbear.net 13 points 7 months ago

Friendly reminder that game cracks aren't just for pirates...

[-] umbrella@lemmy.ml 5 points 7 months ago

most of them bypass the anticheat/drm instead of removing it tho

this post was submitted on 24 Mar 2024
177 points (100.0% liked)

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