Choose an amount of time to sleep, sleep right away the whole time, wake up immediately after and actually rested
Save points
I feel like, unless they were monthly (or longer), I'd risk turning into a complete psychopath.
Being able to select dialogue from a few options, instead of having to actually be skilled socially.
I despise Fast Travel in video games, to me it's a feature that appears necessary because no thoughts were given about making the environment interesting to traverse
But in real life ? I crave the time saving it offers
After all, large portions of IRL show no thoughts were given about making the environment interesting to traverse.
Re-spec. Leveling up instead of getting old.
Everyone starts with the same stats and opportunity.
In Rimworld you can click on a pawn and see all of its health stats, stuff like heart blockages, leg and arm injuries, immunity progress of diseases and other things like that. It would make things so much easier. I'd look at my health panel and see "Common Cold (87% immunity)"
achievable goals and a clear path to success
I'd settle for fast travel
New Game+
Being able to buy a house by selling bugs and rocks would be cool.
No one has said a HUD yet? Being able to instantly recall information about objects in your environment, how to use them, red outline for nearby dangers, etc? Wouldn't even have to be Terminator T800 level for it to be immensely useful. Google Glass didn't get there, but maybe Apple Vision Pro can help pave the way.
Saves, especially save states/quicksave. Some kind of way to tell you what is actually the correct answer, not just what someone thinks is, or wants to be, the correct answer. Enough predictability to give you a reasonable shot at things.
Going to the gym and getting fit in like 10 minutes like in San Andreas
Medkits. Just grab one off the wall and you're back to 100%.
To my mind pop:
- Save states (quicksave, load, stuff like that)
- New Game Plus
- Short range teleport, because why not.
To be fit and healthy no matter what you do or eat and super fast healing from injuries
Item duplication glitch, infinite gold, infinite health potions etc. Post scarcity world, here we come!
A challenge most people fail in video games for unfair reasons will generally be considered a badly designed element of that game by fans and critics.
Meanwhile the challenge of making it ahead in modern life, which most people fail at out of no fault of their own even if they play the cards they were dealt as smartly as possible… is considered a perfectly good design element of adult life.
🫤
On a lighter note I really wish the pinging system in games like Alex legends could be combined with a simple face recognition overlay (that only pulls from your semiprivate private network of photos with friends under certain sharing conditions) that just reminded you of people’s names and maybe very succinctly their connection with you.
Being able to play the same scenario multiple times
I already have that unlocked irl, it's called anxiety!
No damage on friendly fire
Respawning
Save scumming.
Instant constructions and destructions. City needs a new road? Done in a second. Wind turbines and solar panels? Plopped before you could finish blinking. Pipe network to get water in and sewage out? There, it's already flowing beneath you.
The ability to be disconnected from the internet and still function properly.
Quicksave
Save scumming. You could get it - whatever "it" is - out of your system, and then just reload from your last save.
The ability to walk at 40km/h speeds.
Yes but then every time you tried to follow someone they'd walk at 37km/h
Character creation/editor would be amazing.
A quest log would be great.
A status screen.
Skill increases/level up.
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