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submitted 5 months ago by LaGG_3@hexbear.net to c/games@hexbear.net

lonk. Looks cute - I like the return of the Link's Awakening remake toy aesthetic. Hope this doesn't turn out kinda mid, like I heard that new Princess Peach game was.

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[-] booty@hexbear.net 23 points 5 months ago* (last edited 5 months ago)
  • Actual legend of zelda game

  • Zelda as protagonist

yo this is literally everything i had given up hope on ever seeing in a zelda game. god i hope it's good

[-] SuperZutsuki@hexbear.net 16 points 5 months ago

Should have called it Legend of Link

[-] booty@hexbear.net 9 points 5 months ago
[-] jodanlime@midwest.social 6 points 5 months ago
[-] LaGG_3@hexbear.net 10 points 5 months ago

See:

Actual legend of zelda game

[-] BeamBrain@hexbear.net 8 points 5 months ago

Ah, I see. You're a Wand of Gamelon man.

[-] jodanlime@midwest.social 6 points 5 months ago

Psh, says Zelda right in the name. Not sure how much more Zelda you can get!

[-] angrytoadnoises@lemmygrad.ml 14 points 5 months ago

they made zelda woke ๐Ÿ˜ž

[-] LaGG_3@hexbear.net 13 points 5 months ago

Also, this feels like 2d-style Zelda borrowing from the more open-ended "toolbox" item/ability design of TotK and BotW.

[-] b000rg@midwest.social 6 points 5 months ago

I was disappointed thinking they were gonna re-use ALTTP's map again, but the previews they showed after the trailer actually made it look like a much more diverse world this time around, so I have hope.

[-] peppersky@hexbear.net 5 points 5 months ago

and don't forget they also made a 2d zelda prototype to test out mechanics for botw all the way back then, which this seems to be somewhat of an iteration on.

im really a pretty big fan of nintendos approach with these games: TotK feels not only free-form in how you play it, but also in how it was made, like they let the designers just experiment and play with their game before it had to become just another legend of zelda game. like when they tested the game they probably just noclipped out of caves and dungeons and then had the genius idea to just add that to the game as a mechanic. this is how one-person indie devs are supposed to make games, not triple-A companies making hundred million dollar games. although admittedly this is certainly not a philosophy they apply to their other games, the mario parties and the like are certainly produced on an always-running assembly line.

[-] LaGG_3@hexbear.net 4 points 5 months ago

the mario parties and the like are certainly produced on an always-running assembly line

And they still can't just make a new F-Zero agony-acid

[-] volcel_olive_oil@hexbear.net 8 points 5 months ago

it looks stupidly fun and I have to wait three months for it oooaaaaaaauhhh

[-] Omegamint@hexbear.net 8 points 5 months ago

Yes good more top down Zelda games please, these are the ones I'll actually end up playing

[-] Owl@hexbear.net 7 points 5 months ago

I'm a little disappointed they don't let Zelda stab things. She seems like a rapier girl if you ask me. But the actual gameplay looks really fun so I can't complain too much.

Can't wait for the speedrun of this to be one of the all time cheesiest.

[-] LaGG_3@hexbear.net 7 points 5 months ago

She has some kind of slender thrusting sword in the art for (maybe in the game, but this one's a blur to me) Twilight Princess

Can't wait for the speedrun of this to be one of the all time cheesiest.

Absolutely feels like there's going to be TotK level shenanigans

[-] Owl@hexbear.net 6 points 5 months ago

BotW/TotK level shennanigans from having a massive toolbox.

But also it looks like it was done in the Link's Awakening remake's engine, which had some goofy 2d/3d interactions.

But also summoning solid objects is like the single biggest source of clipping glitches across games, and they built their entire mechanic around it.

[-] booty@hexbear.net 4 points 5 months ago* (last edited 5 months ago)

I recently played through Twilight Princess and I'm not 100% sure on this one either. She does have it in the game, but there's some reason she never uses it. I think she just gets laughed off by Ganondorf the one time she would've even had an opportunity.

It doesn't help that Zelda is like a tertiary character in The Legend of Zelda: Twilight Princess

[-] booty@hexbear.net 7 points 5 months ago* (last edited 5 months ago)

While I would 100% have been down for a melee combatant Zelda (especially if she were notably different from Link despite that, such as being a more nimble thrusting sword type of person as you suggest) I can see why Nintendo people wouldn't want to go with that. I think if you're innovating in this way, in a series like LoZ, you have to explain why you're doing certain things. If you make Zelda the playable character and she runs around using a sword, the inevitable question is, "Why couldn't this have just been Link? What does playing as Zelda actually change here?"

Personally I don't think you need answers to questions like those, but I think Nintendo does think that.

this post was submitted on 18 Jun 2024
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