Requiem Overhaul for Skyrim completely revamps how the game is played, you need to mostly pick an archetype, casting spells with armor on institutes a huge penalty in mana cost etc unless you pick talents for it that aren't available until late game, damage has been tuned way up for everyone so you have to ideally dodge most attacks and enemies drop loot that makes sense like their heart and some claws instead of finding 50 coins and a mace on a wolf.
Just installed it yesterday but the Multiverse mod for FTL basically turns it into a sequel and improves every aspect of the game. Go from 10 playable ships to around 100, have to actually consider choices instead of "I will blow everyone up for marginally more resources" and just an overall more Star Trek vibe with races having different factions etc.

squeaky's dorwinion
) then there's Last Alliance, which takes you to that 5 minute prologue bit at the beginning of Fellowship and goes pretty buck-wild with the faction designs that didn't appear directly in that movie sequence---bronze age coded wildmen & rhun. it's pretty fun but suffers from similar problems as og Third Age regarding boring parts of the map. there's a few more big projects but i wouldn't call them totally playable (Silmarillion, Reforged)
they even have 2 separate releases, one for experiencing the precipitous decline of the roman empire in the 1340s and one for dealing with an already gargantuan Ottoman empire from its peripheries in 1450s
but fr it doesn't run very good, its map is full of empty space like RTW and all the shit they put in to make it hardcore and historically accurate just makes it a slow slog

