59

I'm kind of bummed about this, the game already has a ton of content but BoTW had some great challenging DLC and ToTK would have definitely benefitted from something similar.

all 34 comments
sorted by: hot top controversial new old
[-] JohnBrownsBussy2@hexbear.net 18 points 1 year ago

Makes sense to me. It's sounds like the Switch 2 successor console is in the works. I'd imagine it to be mostly backwards compatible, but shifting resources towards a game that is effectively exclusive for the new console would make a lot of sense for a flagship 1st-party studio.

[-] Cummunism@hexbear.net 13 points 1 year ago

I'd imagine it to be mostly backwards compatible

it fucking better be. of course it would be way smarter to just fuck consumers and make them buy everything again because enough probably would.

[-] LeylaLove@hexbear.net 7 points 1 year ago

There's no good reason for Nintendo to switch off ARM, it's gonna be backwards compatible like the Wii, GameCube and WiiU all are. Nintendo making a sequel console that isn't a Switch 2 makes no sense.

[-] Cummunism@hexbear.net 4 points 1 year ago

ok i kinda know what ARM is so i see what youre saying i think The CPU/GPU architecture is not changing so it should be backwards compatible still. Just make the damn thing more powerful.

[-] LeylaLove@hexbear.net 7 points 1 year ago

They will. The Switch was made with an Nvidia Tegra X1, a chip that was already old when the Switch released. When Nvidia used it, they marketed it to mobile gamers who wanted to do gamestreaming on Android. The Switch is essentially a flagship Android tablet from 2015.

I'm expecting the new switches to be much better. Even if they make it an Android tablet from 2019, there were still so many improvements in mobile tech in that time.

[-] Redmutineer75@hexbear.net 4 points 1 year ago

From what other reports have stated, this will likely have the raw power of a PS4, but will be effectively supercharged by DLSS. With Nvidia making DLSS 3.5 compatible with all RTX 20 series and up cards, I wouldn't be surprised if it's on this system. I'd say something like Series S while docked, Steam Deck while portable.

[-] LeylaLove@hexbear.net 1 points 1 year ago

Yeah, there have been so many software innovations since the Switch released. My OnePlus 6t is capable of emulating Wii games and it's just a flagship phone from a year after the Switch came out. A Switch with just DLSS, newer RAM, a newer ARM architecture and no other changes would still be a massive upgrade. Nintendo is using a first gen 64 bit ARM chip. These are essentially free performance gains for Nintendo.

I'm assuming it's going to be pretty comparable in power to something like a Galaxy S20. Sounds weak, but it's about 3-4x faster than the Shield TV the switch is based on. Nvidia has made a TON of progress in chip manufacturing since Maxwell, aka the generation right before Nvidia made the perfect graphics card. It would be difficult for Nintendo not to make this a pretty big jump in power. Even if Nvidia doesn't buy in (I think they will) they could literally just grab a snapdragon off the shelf and make a new Switch that's 4x more powerful.

[-] Redmutineer75@hexbear.net 2 points 1 year ago* (last edited 1 year ago)

According to the 2022 Nvidia leak, the Switch 2 uses a custom chip named the T239 Drake, based on the T234 Orin. Still unclear as to whether it'll use Ampere or Ada Lovelace architecture, but given that the recent VGC report said just DLSS and not frame generation, I think it's more likely to be the former.

[-] LeylaLove@hexbear.net 1 points 1 year ago

Yeah I'd bet on Ampere for sure, Nintendo is still gonna go with the old tech. Lovelace wouldn't do much unless they wanted to do heavy ray tracing and I don't think they do. I think they're interested in seeing what they can do artistically with raytracing but don't care enough about it to go all out.

The only thing I can guarantee about the Switch 2 is it will be on ARM and it will have DLSS. Or in though? That seems fuckin massive for a mobile chip. Yeah it'll get cut down, but there are a lot of aspects of Orin that seem like they'd be overkill for Nintendo. But then again, I think Nintendo wants to stop people from emulating their shit and making a sequel switch overkill powerful would do it

[-] Redmutineer75@hexbear.net 2 points 1 year ago* (last edited 1 year ago)

The point where the buck stops is price. I can't imagine a casual and family focused company like Nintendo would want to charge more than $400 for a system, while remaining at a profit.

[-] abc@hexbear.net 17 points 1 year ago

thank god. honestly am ready for them to move away from the BOTW Hyrule

[-] Vncredleader@hexbear.net 13 points 1 year ago

Wasn't TOTK born out of some mechanics they originally planned as DLC but needed to expand on? Maybe I am wrong, but I do get the mindset of moving forwards. I do honestly hope for something not BOTW-esq soon, but without a handheld consol that seems unlikely

[-] Redmutineer75@hexbear.net 2 points 1 year ago* (last edited 1 year ago)

My prediction is that we'll have an original 2D Zelda in the meantime. Link's Awakening 2019 sold incredibly well, and it was likely a proof of concept for the developer Grezzo to make a new one. The same happened in 2017 with Metroid: Samus Returns, a remake of a Game Boy game (Metroid II: Return of Samus) by an outside developer (Mercury Steam) that was a proof of concept for that developer to make an original entry (Metroid Dread).

[-] KnilAdlez@hexbear.net 11 points 1 year ago

After playing all of botw and the dlc, I wanted more. Now that I've played through totk the itch has been scratched. I am sated, and I am ready for something new.

[-] Awoo@hexbear.net 10 points 1 year ago

Most DLC these days is a carve out of content that was pre-planned and developed during the original game's development cycle. Some of it is fully completed before release entirely.

It's sad when there isn't more to come, but I wouldn't be too upset about not getting a piece of the game carved out. They can have those staff working on DLC or a whole new game and honestly it's mostly a better outcome for everyone when it's a whole new game unless a tiny 5 person team can effectively churn out the DLC using existing assets.

[-] Catradora_Stalinism@hexbear.net 8 points 1 year ago

honestly totk felt kind of mehish, it felt like an expansion pack for botw

[-] autismdragon@hexbear.net 8 points 1 year ago

NO KASS NO PEACE NO KASS NO PEACE NO KASS NO PEACE

[-] RustyVenture@hexbear.net 7 points 1 year ago

I’m cool with this. The BOTW DLC was meh imo and most of items and features you had to pay for already shipped in TOTK at start (plus I feel like we all already paid for DLC because the game was more expensive than a typical new title). Sad there won’t be a master mode when I finally decide to do the final boss, though.

I milked the shit out of BotW, explored every inch of Hyrule, did all the sidequests, upgraded all the armor, etc. Meanwhile, I delayed progressing the main story for months. I’m sort of doing the same thing with TotK and it’s been fun to do all of the exploring again on what I consider to be 2.5x more map thanks to the addition of the caves, wells, depths, and sky islands (plus all the changed conditions on the OG map). And it’s been fun playing amateur engineer with all the zonai devices and seeing what other people are creating. All in all I feel satisfied with there being no further installments. Interested to see what the Zelda concept looks like going forward: the open world is great, the lack of fuller dungeons isn’t so great. I’d give up some of the former for the latter if that’s what it took to build some more challenging levels.l

[-] john_browns_beard@hexbear.net 3 points 1 year ago* (last edited 1 year ago)

I milked the shit out of BotW, explored every inch of Hyrule, did all the sidequests, upgraded all the armor, etc. Meanwhile, I delayed progressing the main story for months.

Same thing I did and it completely ruined the first phase of the final boss. The divine beasts took half his health and then I had fully upgraded ancient armor, +++ attack meals, and an inventory full of ancient weapons. He was dead in like 10 hits.

[-] RustyVenture@hexbear.net 3 points 1 year ago

Lol the Ganon fight was terrible from start to finish. If felt so anticlimactic, especially the final phase with the giant beast. I also remember farming dragon horns to stock up on the mighty dishes for the big attack boost, only to find I didn't need them at all. It was definitely more challenging the second time around fighting him without completing the divine beasts first, but yeah, would've been better if beating them provided some other kind of buff. I never finished the game in master mode (last I remember I was struggling to beat the rogue shrine monk or whatever from the DLC), so I'm not sure if the regenerative health thing made it any more difficult.

[-] Cummunism@hexbear.net 6 points 1 year ago* (last edited 1 year ago)

if i can't play all my switch shit on Switch 2, Nintendo can suck my ass. Also it better be approaching Steam Deck levels of graphics, theres little excuse now for it not to. Buuuuut it'll probably have Gamecube 2 graphics based on track record. or maybe a remote you use by shoving into your ass.

[-] boredtortoise@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

There's definitely master trials and champions' ballad type things missing. They left Kass out and Penn is just hanging there waiting for a quest for them to meet.

[-] Deadend@hexbear.net 5 points 1 year ago

Probably because not enough people played the DLC. A ton bought it.

But at this point, I feel like anything that seems like a cool dlc level probably is cool enough to be a full game.

Like a rogue-lite mode involving solving dungeons would be cool, but why not just make a full game?

[-] Blep@hexbear.net 4 points 1 year ago

The botw roguelite already exists. Its called going under and its buggy as hell

[-] Deadend@hexbear.net 2 points 1 year ago

Going Under isn’t very Zelda botw adjacent.

[-] Blep@hexbear.net 2 points 1 year ago

I feel like it took botws worst mechanic, item breaking and built the game around it. It forgoes the exploration to fovus on improvised combat

[-] Deadend@hexbear.net 2 points 1 year ago

I don’t hate the item breaking AS A CONCEPT. I like it with the Master Sword where it essentially has a cooldown.

I would love if the game had more weapons that went into a cooldown status and fusions were made to be quick. As it is, the best way to play is with the item dupe glitch, as there is so much tedium.

[-] Blep@hexbear.net 1 points 1 year ago

Yeah thats what makes going under work, every random bit of office equipment is a weapon and they pretty much all suck. When something breaks you can just pick something else up and continue whacking at whatever enemy. In BoTW I agree about how much of a chore it is to collect the bits of good gear, and relic weapons wouldve been perfect for the cooldown system the master sword got. With it it'd raise the floor of "worst item i have to use" to a point where duping the good shit wouldn't be worth it.

[-] Redmutineer75@hexbear.net 4 points 1 year ago

While I would've liked Master Mode or something like it, I'm ok with this. TotK is already one of my favorite games of all time, and I'm ready for Nintendo to move on to whatever they've got cooked up for the next system.

[-] WeirdGoesPro@lemmy.dbzer0.com 3 points 1 year ago

Thus is the way of Nintendo.

I'm looking forward to finishing the game and doing more exploring this Winter. I was hooked the first two weeks but slowly lost interest as I got busier.

this post was submitted on 06 Sep 2023
59 points (100.0% liked)

games

20532 readers
234 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS