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[-] happybadger@hexbear.net 45 points 1 year ago

I hope it's like Victoria 3 where nerds get mad because they can't figure out why communism raises the standard of living so much.

[-] EnsignRedshirt@hexbear.net 39 points 1 year ago

Paradox seems to be fairly dedicated to high-fidelity simulation. If you try to make your economic simulator accurate, communism is going to be op. We love to see it.

[-] jackmarxist@hexbear.net 30 points 1 year ago

Paradox when they can't implement CIA into the game(They can't mess with socialism now)

[-] EnsignRedshirt@hexbear.net 22 points 1 year ago

It would be hilarious if their answer to communism op was imperial hegemony constantly undermining your efforts. Would radicalize a few gamers, I'm sure. "I don't get it, everything is fine inside my own country, but other countries keep funding efforts to coup my government for no apparent reason!"

[-] CyborgMarx@hexbear.net 8 points 1 year ago

The corporate holdings add-on in Stellaris functions pretty much like that, I still remember the fury I felt watching a hyper-capitalist (but physically adorable) species open a branch office on my home world and steal half my energy credits, I make no bones about it, in that playthrough I went full Imperium of Man on those cute little capitalist slug-people

[-] EnsignRedshirt@hexbear.net 5 points 1 year ago

Sometimes you have to purge the unclean, no way around it.

[-] BRINGit34@lemmygrad.ml 25 points 1 year ago

I have to say paradox is strangely progressive with their representation of socialism/communism. Which is weird because paradox is extremely predatory with not only their dlc but also releasing half finished games

[-] Awoo@hexbear.net 35 points 1 year ago

I worked with some of them via another company and we had a few parties, half the team are hardcore marxists and the other half are checked out libs.

[-] Alaskaball@hexbear.net 12 points 1 year ago

So like hexbear and the federated libs

[-] Awoo@hexbear.net 13 points 1 year ago* (last edited 1 year ago)

Yeah somewhat. I get the impression that the half of the company that is not really that literate about the topics is fairly easy to pull in materialist directions because the goal is simulation in most of their games and that obviously has a materialist basis.

Most of my interaction other than parties and exhibitions/lan events was through the CMs, they were good people which is not something I can say about many of my experiences with videogame companies.

[-] Saeculum@hexbear.net 25 points 1 year ago

It's a niche entertainment product with very long dev support kept afloat by frequent paid updates. I don't know if it's necessarily predatory.

[-] combat_brandonism@hexbear.net 18 points 1 year ago

something something no ethical consumption

but really it's probably just good writers & producers getting creative license but the money side of the house getting to make the printer go brrr

[-] Addfwyn@lemmygrad.ml 12 points 1 year ago

I feel like the developers and marketing/sales teams are on opposite sides of the buildings and not allowed to interact.

That's most game companies though.

[-] anaesidemus@hexbear.net 9 points 1 year ago

compared to most game developers they are decent

[-] Awoo@hexbear.net 12 points 1 year ago* (last edited 1 year ago)

Is the "with Stellaris characteristics" the part where most players do mass genocide of the entire galaxy?

[-] Outdoor_Catgirl@hexbear.net 12 points 1 year ago

Making an computer that is fun to fight is a lot easier than a computer that is fun to diplomacy. Maybe with chat bots you could make a computer player that has some semblance of being able to talk to, but unless you are playing with other humans, diplomacy isn't workable.

[-] anaesidemus@hexbear.net 10 points 1 year ago

true, turning the computer into vassals is usually preferable to getting them in a federation

[-] omenmis@hexbear.net 11 points 1 year ago

holy shit humanoids can be more bigoted too if im reading speaking of friends: ugh correctly

what the fuck is stellaris

[-] Outdoor_Catgirl@hexbear.net 13 points 1 year ago

Sci fi strategy game. You can build your civilization and be anywhere between the Federation from Star Trek and the Imperium of Man from Warhammer. Its giving people who like being the bad guys more ways to do that.

[-] Addfwyn@lemmygrad.ml 11 points 1 year ago

Xenophobia was always an ethics option, so I am not sure it is really much worse than "all other xenos should die" already was. Not a path I personally ever really pursued.

As long as I can still make my xenophile space-communists, I am pretty happy with my playthroughs.

[-] panopticon@hexbear.net 10 points 1 year ago

now with more racism and xenophobia!

[-] emizeko@hexbear.net 5 points 1 year ago* (last edited 1 year ago)

empire without a Ruling class

(to avoid the contradiction let's assume "empire" is a substitute for "space state") even a DotP has a ruling class: it's the workers!

democratically-elected Stewards

still a state, still a DotP, still has a ruling class.

[-] Leon_Grotsky@hexbear.net 6 points 1 year ago

Yeah Stellaris uses "Empire" as the default term for interstellar polities.

this post was submitted on 12 Sep 2023
60 points (100.0% liked)

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