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submitted 18 hours ago by zlatiah@lemmy.world to c/asklemmy@lemmy.world

Forgot what made me think about this topic but I've been considering this for a week or two... Curious what you all think.

When I mean "hardest" "video game", I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it's a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so... Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn't share that in the main post to bias results...

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[-] Platypus@lemmings.world 1 points 1 hour ago* (last edited 1 hour ago)

Resident evil revelations on inferno difficulty is just unfair.

[-] Jumi@lemmy.world 0 points 2 hours ago

EU4...

I like most other Paradox games and I'm at least decent in them I'd say but EU4 just eludes me.

[-] anon@lemm.ee 4 points 6 hours ago

don’t starve adventure mode

this cute little game took me years to beat. souls games don’t even come close to it (and I love them very much)

it will throw a wrench into your plans at every step. the designers seem to have worked closely with psychiatrists to make you think you have figured it out only to destroy again and again and again

[-] Orangenkuchen@lemmy.world 1 points 40 minutes ago

What makes it so hard is, that most of the problems you're gonna face (starvation, sanaty, freezing, missing wappons/armor for battles) can be avoided/overcome easily only if you are prepared. Once the problems are here you often have no chance to deal with them when unprepared.

So after a while it becomes a constant danger evaluation in your head: There is an enemy... Fight or avoid? If i fight i might get hurt. Do i have time do find stuff to heal after the fight? And so on...

And adventure mode adds even more problems to the mix.

After writing this i realised that this sounds really stressful. But at the same time this is why i like this game so much :]

[-] MigratingtoLemmy@lemmy.world 4 points 6 hours ago

Dark souls, Bloodborne

[-] P00ptart@lemmy.world 13 points 12 hours ago

There is one game, one level, that was so hard to beat that I just gave up and walked away, never to return. The stampede on Lion King from the SNES.

A lot of games from that era were epically hard; few games had a difficulty setting, a lot of tie-ins meant games looked and played polished but no effort was given to make a solid game, computing power meant there was usually only one way to complete a mission or level. However this was a game made for kids and that fucking game, that fucking level was simply bullshit.

[-] noseatbelt@lemmy.ca 2 points 8 hours ago

Even if I somehow managed to outrun the stampede and climb the waterfall, I could never ever manage to beat Scar. Thank goodness for older siblings.

[-] otp@sh.itjust.works 4 points 10 hours ago

The Stampede?

I hardly ever beat Level 2...aka. the platformer version of "I Just Can't Wait To Be King".

And Level 3 has some annoyingly tough jumps too. I think The Stampede is level 4?

The only way most of us ever played the second half of the game is level select...

[-] otp@sh.itjust.works 7 points 10 hours ago

There are so many kinds of difficulty that this is hard to answer.

There's fake difficulty, where the game is just being cheap. Some games are hard because their mechanics or controls are just janky.

Some games are easy to lock yourself out of the ending and not know it. Try the game from the start again!

There's genuinely difficult games, but any time a game is difficult in a "fair" sense, there are people on the internet who'll beat it with a guitar controller, or blindfolded, or without any power ups.

If you want a game that not many people could beat...I don't think many people could beat Bokosuka Wars today...

[-] setsneedtofeed@lemmy.world 1 points 39 minutes ago

Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.

There are other games with certain, let's says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.

[-] Nomecks@lemmy.ca 24 points 15 hours ago* (last edited 9 hours ago)

QWOP, by a wide margin. Reasoning: It's free, go try it.

[-] Hadriscus@lemm.ee 2 points 9 hours ago

Last Battle on the Sega Megadrive (Genesis). I believe there's a handful of people who beat it, but it's genuinely impossible for mere mortals.

And then there's Spelunky 2

[-] Kayday@lemmy.world 9 points 14 hours ago* (last edited 14 hours ago)

Fear and Hunger is a contender. If you aren't aware, imagine a JRPG where you kill god at the end, but you don't ever level up. Also the first enemy you fight is very likely to kill you, and has just as much of a chance of doing so on your 100th playthrough. Oh, and you start from the beginning every time you die.

[-] Clbull@lemmy.world 7 points 13 hours ago

Fear and Hunger seemed like an interesting game, until I found out the true horrors of what some of the enemies do to you, and that put me off. If you think getting your head pecked off by the Crow Mauler is bad, what if I told you that rape is a highly recurring theme in that game?

[-] Kayday@lemmy.world 2 points 8 hours ago

I haven't played it myself, but I understand there are mods to remove nudity at least, and I would expect the sexual violence as well. That would be a requirement for me to try it.

[-] Clbull@lemmy.world 1 points 2 hours ago* (last edited 2 hours ago)

Such a mod does exist, and I'd be shocked if it didn't also remove any scenes of sexual violence.

An example of what I mean is the Harvestman, which the video doesn't fully explain and for good reason. He not only begins the fight creepily caressing members of the party, but from the third turn onwards his attack becomes a coin flip.

Fail it, and it's an instant game over, where you're treated to a cutscene where the Harvestman breaks your limbs then fists you to death.

[-] TheGiantKorean@lemmy.world 6 points 13 hours ago

Shattered Pixel Dungeon with all 9 challenges active. I know there are a few people who have the game with all 9, but my god is it hard.

[-] LMagicalus@discuss.tchncs.de 1 points 9 hours ago

Freeways is a great game that makes me want to tear my hair out.

[-] Treczoks@lemmy.world 10 points 16 hours ago

Just try to play Dwarf Fortress, and you'll drop any other opinion on this subject. Especially the ASCII version of the game, not the fancy graphical one.

[-] hitagi@ani.social 2 points 7 hours ago

I tried to get into this game because I like Rimworld but damn is it so hard to learn. I couldn't even get past the tutorial.

[-] Treczoks@lemmy.world 1 points 4 hours ago

Hey, at least there is a tutorial. When I started, there wasn't.

[-] BaroqueInMind@lemmy.one 4 points 12 hours ago* (last edited 12 hours ago)

Adventure Mode is even more difficult within Dwarf Fortress: I once had a fresh character start in a village and he died from blood loss while I was grinding levels by wrestling salmon in a nearby river, and it bit my characters toe off.

[-] Treczoks@lemmy.world 4 points 12 hours ago

That's the kind of stories only DF writes. No other game comes even close to this.

I have to admit that I have never done adventure mode, and can't do it now as I am to busy with my other hobbies to play anything but a quick round of solitaire. But DF will always hold a special place in my heart, and I hope I can one day play the courage 1.0 version of it.

[-] superkret@feddit.org 14 points 17 hours ago

The original Prince of Persia

[-] SmoothLiquidation@lemmy.world 4 points 13 hours ago

Those damn spike traps!

[-] CarbonatedPastaSauce@lemmy.world 6 points 14 hours ago

Toss up between RC Pro-Am and Ninja Gaiden on the NES. I beat them both and they were both a real bitch. So, so many times I got to the final race or stage and couldn't do it... so you start all over from the beginning.

Games like that don't exist anymore.

[-] ryathal@sh.itjust.works 9 points 16 hours ago

Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.

[-] Corno@lemm.ee 12 points 18 hours ago
[-] MCHEVA4EVA@lemmy.world 1 points 7 hours ago

Ketsui or DOJ are up there too but futari is rediculous.

[-] zlatiah@lemmy.world 4 points 17 hours ago

Okay that quickly went from "I think I can do this with some practice" to "what the actual fuck" to me... congrats on clearing the game

I haven't touched classical bullet hell games since high school so... guess I should give them a try!

[-] Corno@lemm.ee 3 points 16 hours ago
[-] zlatiah@lemmy.world 2 points 16 hours ago* (last edited 16 hours ago)

I've really only played Touhou in middle/high school... Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I've cleared this particular one on Easy, might have made to Stage 5/6 on Normal... Definitely didn't clear Scarlet Devil on Normal because my motor skills were terrible back then

I should be able to clear Normal/Hard now that I'm older and more skilled. If I have the patience/time that is...

Edit: apparently I forgot how to do math and got the game release numbers wrong

[-] Corno@lemm.ee 2 points 16 hours ago

That's awesome! Loved Imperishable Night too, I played it so much along with Perfect Cherry Blossom and Subterranean Animism. As for Embodiment of Scarlet Devil it's generally considered one of the harder games of the series

[-] Wilzax@lemmy.world 5 points 15 hours ago

Battletoads

[-] zlatiah@lemmy.world 1 points 11 hours ago* (last edited 11 hours ago)

Me infodumping about way too much of my thoughts on this topic, possibly bad takes, probably will influence your answer if you haven't typed in anything

Okay thanks everyone so much! I... wasn't sure what I was expecting to see in the replies, but I definitely had some other games in mind. I was thinking more along the lines of rhythm games (yes IIDX/SDVX I'm looking at you, no I still can't consistently clear lvl17 on SDVX), since most rhythm game feature levels that are just downright humanly impossible... but I assume the JP-based rhythm games are way too niche for most people, and Guitar Hero/Just Dance aren't too difficult in the grand scheme of things

I guess it makes sense that for many people the most difficult game would be some bizarrely difficult game from the 80s/90s since... I thought the rationale for making a video game challenging is to make it more replayable & create the feel of having more "content"? Games back then literally don't have the technical ability to create a 40+ hrs unique gameplay, so I guess until roguelikes/roguelites became popular it is a good strategy to just make the game really hard (which also coincides with arcades' need to make more money from ppl failing more). Which I guess makes From Soft games quite interesting since they are challenging despite having no lack of gameplay elements in the games themselves

And speaking of roguelikes/roguelites, I guess if people were to base the difficulty of a game on "how many people could win a run", "how long does it take to git gud", or "how consistently can a reasonably experienced player beat a run", roguelikes/roguelites would top the charts on most difficulty rankings... which I find kind of funny

I also have a personal hypothesis that for any action-based games, people find games with more "abstraction", i.e. the control scheme is more unintuitive or far-removed from the player, difficult. For example, a 90s platformer would feature you pushing buttons on a controller, which then feeds into your screen character moving while being influenced by game physics, which is an absurdly high amount of abstraction... whereas a game like Fruit Ninja has close to zero abstractions (you literally just swipe the fruit) and would probably be considered quite easy by most. Obviously doesn't apply to non-action based games but I think they are the minority among all video games

But honestly, I know I'm asking for difficult games here, but I find even just the 1985 Super Mario Bros quite challenging (mostly because of the jank physics engine but more about that another time)... games from that era truly are something else. And this is speaking from someone who had 100%ed or otherwise fully cleared many popular roguelike/roguelites so...

Anyway I think the short conclusion I had is I should play a few retro games that I haven't had a chance to try yet. Oh and traditional bullet-hells. Just for shits and giggles... thanks!

[-] jordanlund@lemmy.world 4 points 18 hours ago

The hardest one I can say I'm honestly proud I figured out are the old "Impossible Mission" games from Epyx.

They have set rules, and once you figure out all the rules, they are solvable, but the platforming elements require precision and the puzzle elements are challenging.

8-bit Souls-Like?

Longplay - 1:

https://youtu.be/ivHFP3dJAkM

Longplay 2:

https://youtu.be/O2AEuLjwBrg

[-] CarbonatedPastaSauce@lemmy.world 2 points 10 hours ago

I used to play the first one on the Macintosh's on display at the store. Not sure I ever finished a level in the few minutes I always had to play when my parents were shopping. Very difficult, but fun!

[-] BowserBasher@lemmy.world 2 points 15 hours ago

I’m gonna say Jet Force Gemini. It’s not hard in that enemies or bosses are difficult, though some were. It was those damn Tribals. You had to save every single one of them if you wanted to beat the game, and some were a pain to save without them getting killed.

[-] QuadratureSurfer@lemmy.world 3 points 17 hours ago

Probably "Trap Adventure 2".
Imagine an old Mario game where Bowser has the most rediculous traps set up. You need to memorize all of the trap locations as well as have the coordination to tip-toe around them to survive.

https://www.youtube.com/watch?v=_nW9k6k1I3k

[-] bamboo@lemmy.blahaj.zone 2 points 17 hours ago

old Mario game where Bowser has the most rediculous traps set up

Related classic: https://youtu.be/in6RZzdGki8

[-] fufu@feddit.org 3 points 17 hours ago

Iwbtg and all its successors and fan projects

[-] Quazatron@lemmy.world 3 points 17 hours ago

Army Moves, Navy Moves, or any other old Dynamic Software game. You'd have to be very skilled to get out of the first stage.

[-] Soup@lemmy.cafe -2 points 10 hours ago

A lot of games made in the 90’s were difficult. But that’s before entitlement struck the gaming community and the “I need to beat this game in a weekend” turds were dictating how games turned out.

[-] Lanusensei87@lemmy.world 2 points 17 hours ago

The Donkey Kong tilt minigame in Nintendo Land is brutal.

[-] missingno@fedia.io 1 points 16 hours ago

Crypt of the NecroDancer.

There are three big challenge characters in the base game:

  • Aria can only use the starting dagger, no other weapons. She has only one hit point. And she dies if the player ever misses a beat.
  • Monk dies if he picks up gold. All enemies drop gold, even ones that normally wouldn't, which turns the game into a routing puzzle where you must never step on squares that an enemy previously died on.
  • Bolt plays the whole game at double tempo.

Once you have beaten these three challenge characters, plus the other six easier ones, your next task is All Chars Mode. Beat the game nine times in a row, once with each character. If you die, you must start the whole marathon over.

Beating that unlocks the tenth character, Coda. Coda combines the restrictions of Aria, Monk, and Bolt all at once.

And if you can do that, the final achievement is Lowest of the Low, which requires you to beat All Chars Mode without collecting any items.

The DLC adds a few more hard characters, and another achievement for an extended 13 Character Mode, but they aren't considered to be as hard as Coda or Lowest of the Low. A single digit number of players have stacked the challenges for Coda low% and 13chars low%.

[-] sylveon@lemmy.blahaj.zone 1 points 33 minutes ago

I was also thinking of NecroDancer. For most players (including myself) the game is already difficult without these extra challenges.

[-] Blackout@fedia.io 1 points 16 hours ago

The games you have to grind for 1000 hours just to have anything worthwhile. I got to be able to turn it on and go Brrap Brrap Pew Pew!

[-] ShaunaTheDead@fedia.io 1 points 16 hours ago

Hardest in a different way than you probably mean for me would be This War Of Mine. One of the first missions you basically have to stab an old man and his wife after you broke into their house. It's rough.

this post was submitted on 22 Sep 2024
59 points (95.4% liked)

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