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[-] Wahots@pawb.social 22 points 5 days ago

The new commentary is really good, tbh. I had no idea how much research and R&D they did. It looks fucking amazing for a 2004 game. The characters in particular.

[-] ImplyingImplications@lemmy.ca 29 points 5 days ago

Valve wrote literal research papers on player experience and level design. The stuff they came up with have just become the norm in other games. For example, Valve found that players never look up without a reason to. They came up with ways to get the player to look up without directly telling them to with level design choices. Things like rays of light coming in from above, or ropes hanging from the ceiling.

[-] Kolanaki@yiffit.net 17 points 4 days ago

Barnacles exist just so Valve can say "haha made you look up."

[-] ours@lemmy.world 6 points 4 days ago

How they went and changed how a whole industry because it was calculating light with a bad algorithm.

[-] Aurenkin@sh.itjust.works 14 points 5 days ago

Are people playing the multiplayer? I used to play so much deathmatch back in the day, it was so much fun with the gravity gun.

[-] Zombiepirate@lemmy.world 5 points 4 days ago

I played last night and showed those young'uns how to use the gravity gun.

Hadn't played regularly in about 15 years, but the reflexes are still there.

[-] Aurenkin@sh.itjust.works 2 points 4 days ago

Does the grenade timer still reset when you catch it?

[-] Zombiepirate@lemmy.world 2 points 4 days ago

Didn't catch any grenades, but I imagine so?

[-] ours@lemmy.world 2 points 5 days ago

So many amazing total conversions spawned off that MP.

[-] TGhost@lemm.ee 2 points 5 days ago

No MMR, BP and all of theses scraps,

[-] DragonOracleIX@lemmy.ml 6 points 4 days ago

Oh, I was wondering why HL2 was being given away for free. Added it to my brother's account before they changed it to being dirt cheap instead.

this post was submitted on 19 Nov 2024
150 points (99.3% liked)

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