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[-] conciselyverbose@sh.itjust.works 119 points 3 weeks ago

They were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.

[-] magic_lobster_party@fedia.io 4 points 3 weeks ago

Has any significant 3rd party apps been made for it?

[-] chiliedogg@lemmy.world 18 points 3 weeks ago

At the reveal they were talking about using Apollo on it.

That worked out great...

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[-] DudeImMacGyver@sh.itjust.works 89 points 3 weeks ago

At $3,500 I can't imagine why it didn't take off!

[-] werefreeatlast@lemmy.world 13 points 3 weeks ago

Definitely the colors.

[-] CouncilOfFriends@slrpnk.net 10 points 3 weeks ago* (last edited 3 weeks ago)

With no controllers made by Apple, it seems VR gaming wasn't an intended use either as devs aren't going to port games if most users don't have them. Which only leaves people who will pay that price for a glorified external monitor.

[-] paraphrand@lemmy.world 51 points 3 weeks ago* (last edited 3 weeks ago)

People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.

There’s no evidence it’s stopping yet.

In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.

VR is in a slow upswing.

[-] Zorque@lemmy.world 35 points 3 weeks ago

They didn't say VR was dead, just not mainstream. Which is okay. Not everything has to be.

[-] paraphrand@lemmy.world 8 points 3 weeks ago

Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.

People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.

Even Microsoft Teams was boasting about metaverse aspects at one point.

[-] Zorque@lemmy.world 3 points 3 weeks ago

Those people are mostly just naysayers who like shitting on things, it's best to just not acknowledge them until they actually show up with a cogent thought. Otherwise you're basically just having their argument for them.

[-] RememberTheApollo_@lemmy.world 5 points 3 weeks ago

Yep. The problem is that they keep trying to push it as some sort of workspace for home or office.

It’s a shitty workspace. Nobody wants that box strapped to their face and work in a cartoonish porthole view world. The controllers are limited in functionality and using a physical desktop while somewhat blind sucks.

However, for visualization and gaming, it’s great! But not for $3,500. $200-$400? Yeah, that’s doable.

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[-] FourPacketsOfPeanuts@lemmy.world 3 points 3 weeks ago

This is just the early versions we'll look back on and laugh at even when the successful versions have taken over EVERYTHING.

so VR equipment is getting lightweight and powerful enough for high realism. AI is just about generating compelling reality on the fly. Augmented realty is just about working smoothly thanks to modern hardware.

Now give everything another 10 years development.

We'll be tapping up compelling 3d 'personal shoppers' and 'personal customer service agents' that feel more like butlers and servants because they ARE. And they'll be 100% generated and pretty easy to talk to, especially compared to waiting on the phone or trying to type chat.

Perhaps Zucks metaverse dream will be located in there somewhere. What if in that time we nail 3d video chat - perhaps a dose of AI and VR 'learning you' so it gives you realistic micro gestures without having to scan your face aggressively.

I can see it all becoming a lot more believable. And chatting to company AI services like you would a person becoming the norm.

And someone will be like "ha, remember the 'metaverse' back in 2023/4?" and someone else will point out all the technology they're using right then and there is owned by meta. In fact I bet there'll be a TIL post about it in 2035...

[-] paraphrand@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

Yup, I like to sum it up as “we are in the palm pilot era of smart phones still.”

It’s a huge cliche to compare it to the iPhone. And it appears we won’t have an iPhone moment, it seems like we will have a more gradual shift.

But yeah. We love our palm pilots right now. But it’s gonna get so much better.

I can’t wait for social VR to be filled with more “normal” people.

[-] TheFogan@programming.dev 46 points 3 weeks ago

I mean did anyone think of the vision pro as more than a very expensive tech demo? It was always too big, too heavy to be viewed as something people were expected to wear all day long.

[-] RaoulDook@lemmy.world 11 points 3 weeks ago

Why do people think you're supposed to wear that all day long? I don't think it was ever marketed as a permanent piece of headwear.

I've always assumed that every VR or AR system was intended to be used for a session and taken off, seems obvious.

[-] BirdObserver@lemmy.world 28 points 3 weeks ago

I don’t think Apple themselves marketed it this way, but viral photos of people being spotted on subways and walking down the street wearing one probably didn’t help sell the product.

[-] sp3tr4l@lemmy.zip 8 points 3 weeks ago* (last edited 3 weeks ago)

They marketed the headset as being able to replace the functions of basically everything an average person uses a laptop/pc, cellphone, and tv for.

People routinely use computers and tvs for many hours at a time.

People routinely spend hours on their phone and basically always have them in their pocket or nearby.

They showed people wearing the things in planes, to watch 2-3 hour movies.

Sitting down in their (strangely TV-less) living rooms to watch 2-3 hour movies.

Doing ... some kind of work you'd do on a laptop, but easily being able to keep the things on, kick a ball around with your kid, and then seamlessly go back to working.

Wearing the headset as you are unpacking at a hotel, and then taking a video phone call with them.

Not the thing ringing, you putting the headset on, and then taking a call.

No, you're just already wearing the headset, having just arrived in a hotel, implying you just had them on as you took your luggage up to your motel, like a hat.

https://youtube.com/watch?v=IY4x85zqoJM

Taken as a montage, you certainly get the impression that you're encouraged to just wear the thing all the time, anywhere, that its an 'all-device' that replaces a whole bunch of other devices, and is easily used/worn in many settings for long periods of time.

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[-] NOT_RICK@lemmy.world 3 points 3 weeks ago

Damn gargoyles

[-] TheFogan@programming.dev 10 points 3 weeks ago

Namely what the features are and the functionality of it. I mean if you are expecting to use it in a closed controlled area, then for the most part the pass through side isn't necessary, the screen showing your eyes to outsiders is completely meaningless. So I guess the point is, there isn't really a defined ideal place to use it. It isn't super useful in one place, it's made to be slightly helpful, everywhere.

Which of course begs the question, where is it intended to be used. when is the ideal time to put it on, and then how long should a session be before you take it off.

[-] h54@programming.dev 30 points 3 weeks ago

It is a stupid and expensive solution to a problem that doesn't exist. Like every other company, Apple have their fair share of flops.

[-] daniskarma@lemmy.dbzer0.com 19 points 3 weeks ago

I think the only thing that made people think about VR was Half Life Alyx.

If plenty of games would be made with that level of quality VR could actually became a thing.

But boring companies keeps trying to push VR for boring things.

[-] Cataphract@lemmy.ml 8 points 3 weeks ago

It's crazy how lazy these companies are trying to be about VR. Imagine nintendo or Sega launching a console without any studios or titles. Everyone is so fucking busy with trying to hit the next "tech boom" that they feel it's everyone else's problem to come up with actual use cases that people will stick with (wearing a clunky headset for extra monitors isn't a long-term solution).

I'm tired of watching these multi-billion dollar VR companies showing ping-pong demo's, real actual fucking ping-pong is 100x fucking more fun and it's never brought up. Would love to watch an actual demo with two people playing vr and two people playing real table tennis side by side for an actual comparison. (for anyone saying how much easier it is to play in VR, you just spent $3500 for ONE headset)

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[-] Tattorack@lemmy.world 18 points 3 weeks ago

What do you mean "even"? I would say especially apple couldn't make VR mainstream.

But VR is already mainstream to a certain demographic; furries. They try to get VR headsets even when they're broke, because they want to escape reality as much as possible, and pretend like they're the actual character they like to imagine themselves as. And it's better than any fursuits can.

You want to make a successful VR headset, then you'll have to make and market it for those that want to live ~~(and do virtual sex)~~ in VR. Not as some weird, incredibly expensive office tool.

[-] woelkchen@lemmy.world 13 points 3 weeks ago

But VR is already mainstream to a certain demographic

That's not what mainstream is. That's what a niche is.

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[-] mojofrododojo@lemmy.world 5 points 3 weeks ago

it's also a bad vr headset. it's an augmented reality headset that does vr secondarily. and surprisingly uncomfortable.

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[-] magic_lobster_party@fedia.io 13 points 3 weeks ago

It’s Google Glass all over again.

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[-] sudo42@lemmy.world 11 points 3 weeks ago

Apple's (and by extension every VR platform) big mistake is the lack of a Killer App for VR.

If they didn't have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, "Now you can see dinosaurs in VR" just isn't a compelling use case, even if they weren't expensive.

To me, a decent intermediate step would have been, "Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor." would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.

[-] Peppycito@sh.itjust.works 3 points 3 weeks ago

The only killer app for VR is porn. And they blocked it.

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[-] MangoPenguin@lemmy.blahaj.zone 11 points 3 weeks ago

I thought the apple headset was MR for productivity and stuff? VR gaming headsets like the Oculus seem to be doing fairly well.

[-] fartsparkles@sh.itjust.works 9 points 3 weeks ago

Don’t worry, Valve will be blowing up shit next year.

[-] datavoid@lemmy.ml 3 points 3 weeks ago

I'm really hoping someone other than meta will make something competitive again, I've been waiting to get back into VR. I went through 2 vive base stations presumably due to cold temperatures, and now have given up on VR until something better comes out (even though I love it and am entirely convinced it will be huge).

[-] fartsparkles@sh.itjust.works 4 points 3 weeks ago

Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.

But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.

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[-] DarkCloud@lemmy.world 9 points 3 weeks ago

Oculus Quest, PlayStation VR, SteamVR...

...VR is mainstream.

[-] Kolanaki@yiffit.net 17 points 3 weeks ago* (last edited 3 weeks ago)

I wouldn't say it's mainstream just because there are a few affordable options. It's still a niche subset of gaming in general.

And guess what? A fancy piece of hardware isn't going to make it happen. It needs software! Part of the reason VR is stagnating is because it doesn't have any good fucking games. You've got a ton of shit that is no more than a 5-10 minute experience you'd check out once and then never again. You've got one, maybe two, actually good games that take full advantage of what VR can do. And that's it. What good is a VR headset if there is nothing to fucking do in it? Which is exactly what sucks about the Vision Pro. Thing is $3500 and has next to nothing to run on it (like even less than a Quest or PSVR) lol

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[-] Fubarberry@sopuli.xyz 16 points 3 weeks ago

Meta thought it would be the next big thing, so much that they renamed themselves "meta". A lot of companies have been courting VR as a future big market, but we definitely haven't seen it blow up like companies hoped it would. I wouldn't say it's a dead market, but I would definitely put it as more of a novelty than a mainstream success.

[-] rottingleaf@lemmy.world 4 points 3 weeks ago

Turns out people want their instruments up to the task, not mimicking dubious sci-fi.

There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they'll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.

[-] Euphoma@lemmy.ml 3 points 3 weeks ago

Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don't think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I've spent thousands of dollars on vr gear though so I don't really mind if all VR games are niche since I like the janky indie games.

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[-] CmdrShepard42@lemm.ee 7 points 3 weeks ago

That's like saying 3D TVs are mainstream. We all saw how that turned out.

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[-] Chozo@fedia.io 3 points 3 weeks ago

Just because those exist doesn't make them mainstream. Less than 1% of players own any of those devices.

[-] werefreeatlast@lemmy.world 8 points 3 weeks ago

If they want to make something mainstream, it must have sexual related usage. Easy peasy.

[-] TheRealKuni@lemmy.world 20 points 3 weeks ago

I’m relatively confident there is VR porn.

There has been for quite a while now.

[-] werefreeatlast@lemmy.world 3 points 3 weeks ago

There is but its not mainstream. I don't have a way to watch while taking a shower.

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[-] TheObviousSolution@lemm.ee 6 points 3 weeks ago

There's one simple way to do it: stop milking it with ludicrous prices that make it inaccessible for the average consumer and stop trying to corner each implementation with your own proprietary closed market that becomes worthless when it goes down because all of your digital purchases were "digital subscription options". The problem with VR is that it now has a place in the market but one that is basically limited to a luxury market, and as such it will only include self enclosed ecosystems of novelty implementations that appeal largely to whales. It is basically an example of the hellhole the PC landscape would have been if governments back then had been as lax with bad consumer practices as they are now.

[-] arararagi@ani.social 5 points 3 weeks ago

Apple's headset was sold as mixed reality, I don't even know if it can actually do VR and play VR games, and mixed reality is not that interesting actually. If you think VR games aren't interesting even though they are full experiences nowadays like Asgard's Wrath and Into the radius, MR games are legit minigames.

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[-] KairuByte@lemmy.dbzer0.com 3 points 3 weeks ago

I’m sorry, apple did not in any attempt to make VR mainstream.

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this post was submitted on 26 Dec 2024
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