I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.
Yep, I had my fun on it, but without true PVE it's just another exploration/building game.
True, i put something between 100 - 200 hours into it and while they repeatedly add "special stuff" i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.
On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.
Well that's good, I was just getting close to running out of the old planets.
Kind of wild they keep going.
To be fair, I think most of the more recent changes are just backporting engine upgrades and stuff from the new game they're working in. That's still a lot more effort than just saying that, but it's not like they're developing explicitly for NMS anymore.
It also let's them test the upgrades in a real environment before the new game launches, preventing another mess at launch. It's a smart use of resources, keeping people discussing how well you maintain the old game going into the new game. It's free press, along with probably more sales.
Thanks for explaining this! :)
if all it takes to keep a developer improving their game is to hype it to the moon and then turn it into a meme when it releases then maybe we should do that more often /s
forreal forreal though these game devs are the shit and I'm grateful for all the work they keep putting into this
When they say “trillions of new planets” they mean one new biome with the plants and rocks in a trillion different places.
I wonder how many trillions of floors Diablo 1 had if they had used this weird way of marketing No Man's Sky uses.
Isn't the game's universe randomly generated and had nearly infinite worlds since launch? 🤨
Close, proceduraly generated so psuedo-randomly to ensure that no planets are exactly alike. If you spend enough time in game it does begin to feel a bit like more of the same. Within 24 hours of this update I had already found a few things I had never seen anything similar to in the game.
Were they interesting? Or at least enough of a change to make them significant? Or are we talking random rock model here?
I found a planet where half the aliens had a star on their belly and they excluded the other aliens from all the activities so the two groups were locked in a bitter eternal civil war.
Just more procedurally generated and boring as fuck “new planets”
To be fair, what this really means is that it adds more options for proc-gen. This means planets will be more diverse, which is good. The actual number of them is totally pointless, but it's easier to report in than the tangible effect.
Why is trillions in quotes? Did they add them or not?
I write a planet generator. All of the planets are the same to begin with, so realistically I can only generate "1" planet. Then I add one toggle which is random, if it's on the planet will be completely water. I now have "2" planets. Now I add another toggle for one huge mountain, I can now generate "4" planets (dry,water,dry-mountain,water-mountain). Keep adding toggles, sliders and parameters until you have "trillions" of possible planets and you're done.
The funny thing is that the changes are cumulative, so if I release a game that can generate X planets and I add a binary toggle I can now claim I added X planets to the game. If I add a slider from 0-9 then I added 10X planets. So since No Man's Sky already had a giant number of planets, adding trillions of them could mean something as stupid as they added a new resource to the game so now every planet can have that resource in different amounts.
I thought I'd check which 2^N gets you to a trillion, it's N=40. So you can have 40 parameters per planet and add one more, then suddenly you've created an extra trillion planets.
And that's assuming just toggles, if each parameter has 10 levels you only need 12, then add one toggle and you get trillions. Heck, I can name 12 parameters that have at least 10 different values off the top of my head:
- Amount of water overall (oceans and lakes)
- Amount of mountains
- Amount of Forrest on the land
- Amount of life forms
- Temperature
- Amount of moons/rings
- Size
- Amount of rivers
- Whether the landmass is one big continent or multiple small islands
- Amount of volcanoes
- Amount of caves
- Amount of iron (or any other resource)
Congrats, if you now add a does the planet rotate toggle you've created trillions of planets.
It’s a procedurally generated universe(s). These systems haven’t all been pre-generated, but will rather be generated to explore when a player visits a system for the first time.
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