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[-] gibmiser@lemmy.world 49 points 10 months ago

This is bad news for the future of gaming. Not a surprise, but bad news.

[-] inclementimmigrant@lemmy.world 5 points 10 months ago

Yup but at the same time this only happens because gamers allow it to.

[-] Coelacanth@feddit.nu 24 points 10 months ago

Thank you MapleStory and FarmVille for showing us the way, I guess.

[-] donuts@lemmy.world 25 points 10 months ago

Don't forget the Horse Armor DLC

[-] chemical_cutthroat@lemmy.world 7 points 10 months ago

Remember when it used to only cost 2.99...

[-] OutlierBlue@lemmy.ca 24 points 10 months ago

Fuck everyone who bought this shit and enabled this.

[-] FeelzGoodMan420@eviltoast.org 5 points 10 months ago

Agreed. I blame the consumers more than the companies.

[-] Pyr_Pressure@lemmy.ca 8 points 10 months ago

I don't even mind microtransactions, but microtransactions DO NOT EXIST

$10 for a skin is not a MICRO transactions, that's just a transaction.

The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?

[-] FeelzGoodMan420@eviltoast.org 5 points 10 months ago

Because people are dumb and have no impulse control. Companies exploit that.

[-] Zacryon@feddit.org 1 points 10 months ago

It is "micro" because an idiot buys a single non-significant asset in a game made up out of a myriad of assets. Therefore: micro.

[-] Nindelofocho@lemmy.world 1 points 10 months ago

The money isint micro, the value of what you’re getting is

[-] Zacryon@feddit.org 2 points 10 months ago

I blame both. And capitalism.

[-] nothingcorporate@lemmy.world 23 points 10 months ago

The future is dumb. We were promised jetpacks and all we got was microtransactions and microplastic.

[-] Pilferjinx@lemmy.world 4 points 10 months ago

Dude, we have microplastics in our balls. That can't be good, right?

[-] nothingcorporate@lemmy.world 4 points 10 months ago

Not unless you're a Ken doll

[-] Boomkop3@reddthat.com 2 points 10 months ago

Ken dolls with realistic genitals would probably sell

[-] CallateCoyote@lemmy.world 20 points 10 months ago

I’ve never once paid a microtransaction for anything… fairly priced DLC that adds valuable playable content to the game, of course, but the fact that horse armor took off is pretty baffling to me.

[-] inclementimmigrant@lemmy.world 12 points 10 months ago* (last edited 10 months ago)

I've done it a handful of times myself. Like after three years of playing DRG, I bought a cosmetic pack at a discount.

I don't mind supporting a developer if they continue to support their game long term and are reasonable.

[-] Saleh@feddit.org 5 points 10 months ago

DRG is a different thing. They just keep developing new content without charging money and support it by optional cosmetics.

[-] Kolanaki@pawb.social 16 points 10 months ago

I'm surprised it isn't higher.

[-] ISOmorph@feddit.org 29 points 10 months ago

I'm sad it's that high

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[-] warm@kbin.earth 14 points 10 months ago

Thanks gamers!

[-] ch00f@lemmy.world 14 points 10 months ago

I want to see the breakdown of spending per user.

In the mobile games space, like 90% of some games' revenue comes from a handful of people who drop tens of thousands of dollars.

[-] Tinkerer@lemmy.ca 13 points 10 months ago

Exactly why every game now is online required and is half passed/half finished.

[-] SoftestSapphic@lemmy.world 13 points 10 months ago

Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

[-] Penguinz@lemm.ee 10 points 10 months ago

Not sure entirely how to feel about this. It incentives genuinely worse experiences, but it also means that as someone who never pays for any micro transaction, my gaming can be subsidized by those who do. That said, it's also one of the reasons that I've moved away from most games where micro transactions are a major element, and the skins in games like CoD are pretty obnoxious

[-] a1studmuffin@aussie.zone 9 points 10 months ago

But is the overall market growing? What I'd love to know is if less people are playing non-MTX games now than before, or if we're just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

[-] SuiXi3D@fedia.io 8 points 10 months ago

NGL, I spent more on Destiny 2 crap I’ll never use than actual new games, and I’m depressed by this fact.

[-] trainden@lemmy.blahaj.zone 4 points 10 months ago

She said she wanted to express herself, so I gave her a thumbs up

[-] SuiXi3D@fedia.io 2 points 10 months ago

If you think this armor is impressive, wait until you see me out of it.

[-] Infynis@midwest.social 7 points 10 months ago

Per to the report, three games led the way for the growth of microtransaction revenue: Call of Duty: Black Ops 6, Roblox, and Fortnite.

The 58%, or $24.4 billion, represented a slight 1.4% year-over-year (YoY) growth in that area.

So, nothing new. Fortnite continues to make bank. Not a surprise.

I'd be interested to see what kinds of other games the people making the majority of these purchases play

[-] corroded@lemmy.world 6 points 10 months ago

This really surprises me. I'd expect this from mobile games. I play exclusively on PC, and I've never even been offered to participate in a micro transaction. Maybe I'm just playing the wrong (right?) games?

[-] Fizz@lemmy.nz 5 points 10 months ago* (last edited 10 months ago)

Because you're playing the right games. When you come across these type of games its so jarring. You open the game and the first thing you see is an ad then a link to the store.

[-] donuts@lemmy.world 5 points 10 months ago
[-] jqubed@lemmy.world 2 points 10 months ago

I’ve bought very few microtransactions and the most satisfying was the Delorean Time Machine from Back to the Future in Rocket League

this post was submitted on 10 Apr 2025
173 points (98.9% liked)

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