Almost as good a political analogy as Quark's root beer speech.
Not sure if they included it in #2, but you could definitely toss dirt or snow in the first game. I think it was considered a "dishonourable tactic" though.
But at what cost?
Plus you need to group versus live where I can do everything solo with a barbarian mercenary.
That's what kills my interest. EverQuest was designed with the intent that grouping was not just a possibility, but almost a necessity. Playing solo feels like playing an incomplete game. I'm sure partying becomes necessary past a certain point but it wouldn't feel like EQ to me unless it started almost right away.
Could SK's use Soulfire? Or did you just want to carry it around?
Thankfully now most of it is soloable thanks to the mercenary system and I think you're allowed to multi-box too.
That kinda killed it for me. By making it solo-able, it just felt like another outdated MMORPG at a time where there were more to choose from, riding on nostalgia and sunk cost. I'd rather the game encourage co-operation and making friends right from the beginning.
I am down with horoscopes, with 2024 being the year of the Wood Dragon.
Agree with this. Don't drain your energy by engaging in a month-long exchange with some chud in the comments section of a Naruto AMV from 2009.
But when meemaw posts some transphobic meme, make sure the whole family sees you calling her out.
Sounds like his next question would be about where to find some sailors.
The ๐ were all stolen by ๐-stealing whores.
"Dear Shigesato Itoi, pls add dual wield in next EB patch. I am not a crackpot."