these hallucinations are an "inherent feature" of AI large language models (LLM), which is what drives AI Overviews, and this feature "is still an unsolved problem”.
Then what made you think it’s a good idea to include that in your product now?!
these hallucinations are an "inherent feature" of AI large language models (LLM), which is what drives AI Overviews, and this feature "is still an unsolved problem”.
Then what made you think it’s a good idea to include that in your product now?!
I agree.
Crunch is a project management failure. This is my professional opinion as a tech lead at a mid sized gaming company.
When I saw all the praise the game received at release, the level of detail etc. My first thought was, so what was the cost on individuals?
Don’t get me wrong, this is an amazing game. But I worry that a lot of overtime went into this.
And other projects will be measured against that. This might set another very bad example.
I was gonna try it, but then I saw this: https://d-shoot.net/kagi.html
The CEO doesn’t understand GDPR, so I’m not inclined to let them handle my data, and even pay them for the privilege.
My egg packages here in Sweden have that information printed on them.
But the version where the egg floats they don’t say to toss it out, but rather crack it open, look, smell. Might still be good.
Das müssen diese christlichen Werte wie Nächstenliebe und Barmherzigkeit sein.
Oder zu früh
Der Maggus stellt gerade fest, dass er gar nicht König von Bayern ist. Das passt ihm offenbar nicht.
Really nice article, except for the work time section. Can we start to agree that overtime should not be normal? (To be fair, I don’t work in an industry with actual emergencies. There’s always tomorrow or next week. So maybe I’m missing perspective here.)
Well that, and the being laid off. At my (unionized, European) company it’s usually the longer you’ve been with the company, the more secure your job is.
I wish it was swift.
I’ve released a game on PC game pass (and Steam), and I can tell you that it’s painful for the devs too, before the players ever run into these issues.
One thing that was especially frustrating is that there is no way to automate the process of uploading a build. You have to drag and drop giant files (which you first had to get hold of from the build server in a usual setup). And click buttons and stuff. And wait a lot between steps.
When we mentioned the desire to automate this, so we could automatically deploy eg nightly builds, MS sounded like that was an interesting idea they hadn’t heard of before. WTF.
And stuff like that missing will automatically mean that the quality of the build on that platform is worse. No nightly build, but only build on demand requiring human work time and frustration means no frequent testing by QA on the platform, until they absolutely have to.
lol
You can make classes, but you can only ever make one instance of them. This shouldn't affect how most object-oriented programmers work.
I feel like this is based off our code base at work, where they never saw a singleton they didn’t fall in love with.
Also, because they are so cheap they just throw them out when the battery is empty instead of replacing the battery. It’s great for the environment! /s