9

There are a lot of manhole covers on the first section of my drive to work, and I commknly see people swerving all over the road just so their tires won't touch them, even jeeps. Why?

[-] MrGabr@ttrpg.network 18 points 1 month ago

It's actually way easier to treat sewage than it is to desalinate water: https://www.waterandwastewater.com/how-is-desalination-different-from-water-reclamation/

[-] MrGabr@ttrpg.network 27 points 2 months ago

To everyone saying it's a slip backwards for games, too, it's more complicated than that. It's absolutely possible to make a game that runs at more than 90 fps in UE5; I've done it in VR. The engine just makes it super easy to be lazy, and when you combine that with modern AAA "optimization is for suckers" game dev philosophy, that's where you get performance like Borderlands 4.

I think people only notice UE5 games running badly, and don't realize when it's fine. Clair Obscur was in UE5 and I never dropped below 60fps on max settings except in one area. Avowed was in UE5, probably a really early version like 5.2 or 5.3, based on when it released (the latest it could've been is 5.5, but it's bad practice to switch major engine versions too far into development, so I'd doubt they updated even to 5.4). Avowed had bugs for sure, but not performance issues inherent to the engine.

I think blaming UE5 lets lazy development practices off easy. I'll take it over Unity for sure (I've experienced Unity fail at basic vector math, let alone that no one should ever trust them again after that per-install fee stunt). We should be maintaining that same frustration at developers for not optimizing. Lumen was not ready when it came out, and Nanite requires a minimum hardware spec that's still absurd, but it's literally two switches to flip in project settings to turn those off. UE5 is really an incredible piece of technology and it has made, and continues to make, game making accessible on a scale comparable to when Unity added a free license. AAA developers get off easy when you blame the engine instead of their garbage code.

~Godot is a beautiful perfect angel that needs a new 3D physics engine~

[-] MrGabr@ttrpg.network 19 points 8 months ago

Race condition

[-] MrGabr@ttrpg.network 13 points 8 months ago

Ahem, don't you mean AAAA

[-] MrGabr@ttrpg.network 17 points 10 months ago

The trick is to throw yourself at the ground and miss

[-] MrGabr@ttrpg.network 22 points 1 year ago
[-] MrGabr@ttrpg.network 16 points 1 year ago

Skin color is directly related to latitude. Darker skin means more melanin, which absorbs more light and protects against sunburns and thus skin cancer.

Eye color factors are less confidently known, but darker eyes generally have a better time in bright daylight.

Regarding those two, it's also worth mentioning that the Inuit people don't follow those patterns, as while they have less sunlight, they also have to deal with reflected light off the snow.

Hair texture is like eye color in that we're only mostly confident, but tight curls also probably protect from the sun.

It's also been posited that epicanthic folds might help against freezing winds, but there's no real evidence for that.

[-] MrGabr@ttrpg.network 17 points 2 years ago

We will improve private insurance

Am I hearing Trump promise to infringe on the rights of private businesses???

/s

[-] MrGabr@ttrpg.network 14 points 2 years ago

Am I the only one who saw her almost call him a bastard

[-] MrGabr@ttrpg.network 33 points 2 years ago

Others have already pointed out important things about what the dev has said; I would like to add that the book the game is based on has a number of female characters which are simply not in the game.

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MrGabr

joined 2 years ago