[-] NightSicarius@aussie.zone 7 points 1 year ago

Did you read the article? It's primarily aimed at motorcycle riders and states that rider behaviour is a large contributor to crashes. It urges motorcyclists to slow down and stay attentive, watch for hazards (vehicles and road conditions), keep an eye on traffic that might pull out onto the road in front of you. Seems all reasonable stuff to me.

It's only the last section that's mentions the need for drivers to be careful. And even then it's only "please take a second look" which is always good advice. Always check twice so you don't pull out and hit a motorcycle (or bicyclist, or pedestrian!) that was blocked from your view by the A-pillar when you glanced at traffic.

[-] NightSicarius@aussie.zone 7 points 1 year ago

What's with the surge in calling soccer "football"?

[-] NightSicarius@aussie.zone 7 points 1 year ago

Is it possible that allowed her to choose seasonal when she set it up? She can’t remember what she chose.

Unless the character was created pre-season, there's nothing that would stop her from selecting seasonal realm on character creation. It's also the default for new characters.

The most likely answer is "she created a seasonal character".

[-] NightSicarius@aussie.zone 5 points 1 year ago

Looks like that's a feature of the mod. It makes the game more like D2, so levels will be reloaded and mobs respawned each time you enter the game.

Progress is "saved" by reaching waypoints. You shouldn't have to clear the whole level, just make it far enough that you reach the next waypoint. There should be one on every second level.

[-] NightSicarius@aussie.zone 6 points 1 year ago

Yeah, seems odd. For other characters, loading their stash space (or heck, even their inventory) doesn't seem necessary at all. I know you can inspect other players but that only shows equipped gear.

The only thing I can think of is that it's something to do with trading...?

[-] NightSicarius@aussie.zone 6 points 1 year ago

Yep. As they'd said repeatedly, the premium battlepass is just extra cosmetics. You get armour/weapon skins, emotes, titles, horse stuff. Nothing that affects the gameplay at all. The smoldering ashes that have gameplay effects are all available on the battlepass for free without the premium unlock.

The only way the premium battlepass is "worth it" is if you really like buying useless cosmetics. Not my thing, but I figure some people enjoy it.

[-] NightSicarius@aussie.zone 6 points 1 year ago

Interesting. Add a feature, remove a feature. Obviously intended to slow down power-levelling, but why walk it back?

[-] NightSicarius@aussie.zone 8 points 1 year ago

Cinder drop rate is a confirmed bug, so at least they'll fix that.

The mystery boxes were definitely worth running if you were looking for legendary aspects. 2+ legendaries per mystery box, I usually got 4 or 5. It didn't take very long to get 175 cinders and you collected lots of obols at the same time.

Now at 250 cinders it's just going to be slower. Ugh.

[-] NightSicarius@aussie.zone 6 points 1 year ago

When I played D2, there was no respec'ing at all. Honestly, it made for painful character development as you couldn't invest in the shitty early skills to get you through the levels. Instead, you had to suffer through the levelling process only putting 1 point in these early skills because they were prerequisites for your final skills. Then you finally hit level 20 or whatever to unlock the skills you want and suddenly you can start spending skill points. Then if you wanted to try a different build, you made a whole new character and went through all that grind again. But it was the only option we had, so we lived with it.

D3's system was entirely flexible and you could switch at any time, especially after they added the armoury to store complete builds. I think I got spoiled by this and now I don't see any good reason that we shouldn't just be able to switch easily between farming and pushing builds.

D4's system is halfway between. You can fully respec your character... but they've designed the UI to be hostile to it. It's easy to refund all your skills and reassign them, but it's impossible to refund all paragon points except by clicking through them all one by one. It feels like a big step backwards from what we had in D3. All this does is discourage experimentation in builds. Even if they don't want us to have an armoury to easily manage multiple builds, why on Earth haven't they provided a "refund all" button for paragon points when we have one for skill points? The cynic in me says "so they can put Scrolls of Amnesia in the in-game store".

[-] NightSicarius@aussie.zone 5 points 1 year ago

The first build-up is slower, usually takes about 5 hits. But once I've got enough for a hammer and go berserk... it's all just a combination of stats. Fury cost reduction has HotA at 65, still looking for more reduction there. I have a lucky hit chance to gain 20% fury and lunge/HotA both have 50% lucky hit chance, so I'm guessing that procs quite often especially in large groups with Ancestral Force applying it in decent AoE.

I don't see fury generation bonus listed in the stats page (probably because it's only applied when berserking or after using HotA) but Prolific Fury is boosting fury gain by 18% and Enhanced HotA gives +30%. So that's around 50% increase so I should be seeing 15 fury from each lunge. Combined with the lucky hit to restore fury, I'm almost guaranteed to get 20 fury (30 if berserking) back from each hammer as long as I hit a decent number of enemies. So HotA effectively costs 35, so two lunges at 15 each gives me 65 fury to spend again.

Sometimes I get unlucky and it stalls a little, usually when there's only one elite left and I'm not getting the lucky hit proc from HotA, but then I can always use Rallying Cry (9 skill points) to gain an additional +92% fury generation which makes each lunge gain nearly 30 fury and the lucky strike then gives me 50 fury each time, plus the 20 bonus fury from Rallying Cry... which again might also be affected by +% fury generation from other skills? Honestly no idea at this point.

Hmm, I never really mathed it out before and now it seems really complicated... but I think it makes sense.

[-] NightSicarius@aussie.zone 8 points 1 year ago

You can start a seasonal character without completing any campaign. What you can't access is the seasonal content. This starts after you complete the campaign - so you won't see malignant creatures or the quest line or gems or whatever until you've completed the campaign.

[-] NightSicarius@aussie.zone 7 points 1 year ago

You killed him properly.

Nah, it's just random. I saw him in 3 consecutive dungeon runs in WT4 where I had zero chance of killing him. Now with an alt barbarian, I've levelled up to 55 and not seen him once.

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NightSicarius

joined 1 year ago