make sense but it's unfortunate Dreams didn't take off like LBP series were.
The difference(if the article is trust worthy, see last paragraph) is made up by what some live service games on PC are pretty big money maker.(Valve's games, LoL, and some live service are really PC focus or PC only.) Fortnite is cross platform and here is a comparison from it's revenue source, and live service game are aiming more competitive not graphically more advanced. If you compare games like say Assassin's Creed or Jedi Survivor or say MWIII by pre-orders console vs PC, there will be a big difference. There is a reason why developer are focusing on console quality/performance first, because if you do cross platform, that's where you make most of your money from. But if you are doing a competitive FPS, then developer will focus on PC build cause that's where most competitive players are.
Look at best of steam for 2022, notice the lack of big selling console titles? That's why. Probably not valid source now, but before Psyonix bought by Epic, they released their Rocket League player by platforms, PC takes about 21% on 3rd year(2018) after switch version is released. First, second, third, they don't release new numbers after year 4. And you can run RL on potato laptops before their mandatory DX11 update. Most cross platform games will bias toward Playstation since Series X/S aren't as dominant this gen. but usually it falls around 70~75% on consoles and 25%~30% on PC.(if game also release on switch, PC shrinks further.)
Lastly, the article you linked if you read the info or sourcing carefully, they are some sort of report/forecast survey data selling company. They don't really actually have the numbers in terms of global revenue. Yes, public company have financial reports, but Valve is not public company which will distort the result quite a bit, and use survey means if your sample pool is bad, your extrapolation will also be bad. One of the graphic shows their sample amount. (with about 42k samples, with no mention where or how they get those number)
edit: minor edits for better reading
extra big edit: I went and look for playstation game division revenue for 2022 and found this article with links to actual financial report, 24.4 billions. Where the best I can find for steam(which dominates about 90% pc sales market share) is about 8~9 billions in gross revenue(including game sales/mtx/etc). I don't feel confident linking the articles as I don't think they are really reliable, but multiple of those "survey company" probably estimate it from source like steam spy or steam db data. So playstation along make 3x more revenue than steam. Like yeah, I know it also includes PS5/accessory sales etc, but we all know that console are selling almost at cost or slightly below to drive game sales. Sony sold "19.1 million PS5 during fiscal 2022" doing some paper calculation it's around 9.5b if all consoles sold are at 500USD. Actual number would be much lower as Sony don't get those sale money directly compare to PSN, they get it after the vendor/shipping split. And I don't know how much they get from console sales but look at the chart I linked it's way below 1/3rd. So even with worst case calculation Playstation still make 2x more in terms of software sales.
I think they have but the exploit probably also generated a new uuid. (I have no idea how they implemented but I believe they can track down all the items. )
It can happen at any stage where transistors are involved. So for important thing just ecc memory is not enough, I saw a video where newer space craft basically have a voting system, so 3 or 4 subsystem calculating exact same instructions, and the "majority" wins.
don't buy it. I will just wait until all 3 released, and someone else put together a "no commentary/reaction" Youtube(or other) just to look at the cinematics. Then if I am really itchy at playing(which I won't, honestly), buy if off a huge sale later.
dang this trailer is creepy.
I used to not trust that as well but it really depends on the people the runs the project. Like every other company investment company will have evaluation benchmark or metrics for different management styles. They do have control shares(with voting power), but the best ones are those you don't need to do anything. ie. Tencent invested in Epic, not majority but sure they make 10x more than they initially invested and does not have to do anything to manage the company.
People like to think that Tencent(or any big publisher) wants to manage company like in RTS where you have to micro almost every unit just not that last bit(like auto attack when enemy in sight). But the reality is that's a huge amount of work and paper trails everywhere for decision making. If later comes around for the finger pointing why the project/company not doing well, you are not going to get away with it. Yes, people may make stupid decision and some are ego/power tripping given that position, but the raw result will eventually leads to better management style for investing firm cause they have their own bottom lines to keep.
My son would love this when he was 3yo. Now he is 7yo where DualSense is a bit too big while the his hori switch wired controller is getting worse.(buttons become a bit sticky) there should be official controllers for the 4-9yo range.
exposure is more important than sales for them.
I was also there but it's not a really good system when scale up. If you are from the same era, and if you did not own a clan server, they can kick you out for whatever reason. (Like killing a mod one too many times.) And for competitive games that really doesn't work well, that's why old server has that after round auto balancing mod, it shuffles player around base on how they performed. A fake way to try balance the team. Ie. I was kinda decent capper for 3wave ctf, grenade rocket jump and all that. So if opponent doesn't have a good sniper or also decent enough capper, I can usually win the game even when our team is a bit short on players. Then when auto balancing come around to balance players, it actually make it less balance.(you also can't dial it too much that you got spawn camped and thus one side of player just quit to find another server.)
And it also not helping if you go to a clan server and the clan all want to stay on the same team. Which often leads to players go in/out frequently.(that's why later on GameSpy can even show match status so you can choose to join or not.)
A well managed server pool and MMR system helps resolve all those issues, and scale up really well.
It's actually not as easy as you think, it "looks" easy because all you seen is the result of survivorship bias. Like instagram people, they don't post their failed shots. Like seriously, go download some stable diffusion model and try input your prompt, and see how good the result you can direct that AI to get things you want, it's fucking work and I bet a good photographer with a good model can do whatever and quicker with director.(even with greenscreen+etc).
I dab the stable diffusion a bit to see how it's like, with my mahcine(16GB vram), 30 count batch generation only yields maybe about 2~3 that's considered "okay" and still need further photoshopping. And we are talking about resolution so low most game can't even use as texture.(slightly bigger than 512x512, so usually mip 3 for modern game engine). And I was already using the most popular photoreal model people mixed together.(now consider how much time people spend to train that model to that point.)
Just for the graphic art/photo generative AI, it looks dangerous, but it's NOT there yet, very far from it. Okay, so how about the auto coding stuff from LLM, welp, it's similar, the AI doesn't know about the mistake it makes, especially with some specific domain knowledge. If we have AI that trained with specific domain journals and papers, plus it actually understand how math operates, then it would be a nice tool, cause like all generative AI stuff, you have to check the result and fix them.
The transition won't be as drastic as you think, it's more or less like other manufacturing, when the industry chase lower labour cost, local people will find alternatives. And look at how creative/tech industry tried outsource to lower cost countries, it's really inefficient and sometimes cost more + slower turn around time. Now, if you have a job posting that ask an artist to "photoshop AI results to production quality" let's see how that goes, I can bet 5 bucks that the company is gonna get blacklisted by artists. And you get those really desperate or low skilled that gives you subpar results.
As AMD owner that has experienced this issue, the black screen crash is manageable for some symptoms and very likely not AMD's fault. And it's NOT just 7000 series, it's happened to Nvidia card as well if you search for the "Nvidia black screen crash".
Disclaimer, not all crashes in that link you posted is related to the same cause, trust me because I did my home work when my 6800XT experienced the black crash. Specifically, mine is the monitor sleep crash(can't wake monitor up anymore but can hotkey reboot and sometimes goes into boot loop after a system critical error(have to cold shutdown unplug psu power cycle and then reconnet) usually around mid night update time.
What I found how to fix my issue is that there is an old version of driver that does not have this issue at all. Use that for quite a bit of time until someone else report more stability for a different version of driver then I tried again. But then I got tired of stuck at older version driver and experiment around, found that don't put screen to sleep and don't "lock" your windows(keep the windows at desktop and not lock it remove that black screen crash issue that I have. ** important, this is very different crash than the playing game and crash to black screen, which is much easily addressed as most that run into this(that I saw during my hunt to fix my issue) have bad component or PSU not good enough. **
And, my new rig also full amd setup does not suffer the same issue at all with desktop lock or monitor sleep after 15mins.
old rig: 6800XT amd stock, auros master MB, 3900X new rig: 7900XTX Merc, msi B650 MB, 7800X3D
Yes, I've done firmware updates and everything. You might be wondering, why I said it might not be AMD's fault after I said there is a version of old driver that does not have this issue. My reasoning is like this. The older version of driver probably did not implement some more modern power saving or whatever inter device communication protocols that leads to the crash thus aren't triggering it. The why it's seems so wide spread is because it could be triggered and happen when one of the component can't return and communicate with the system properly. That means, in my case more power management related issue:
See how many points of failure this could happen? Now think about how most people use their hardware and upgrades? ie.
I hope my information show that it's manageable and not a hard problem to get around. And actually running into this is pretty rare as there aren't a lot of thread and not really "wide" spread.