[-] SpaceScotsman@startrek.website 6 points 21 hours ago

I enjoyed this one, though I feel it could have been better. The metaphor in the title and used in the episode is a perfect one for the situation.

I was convinced up until the reveal that the "alien" was a sort of scavenging species 0 of the Borg, with the robotic look and the ability to adapt to phaser fire. I'm not sure how I feel about the writers going in a different direction. It fits with the theme OK, but the ending scene where they're all reminiscing about this forgotten crew of humans past didn't go down well for me. It's a generational ship, none of the original "good guys" were still on it, and it is very tempting to do the maths that for the 7000 on that ship, many thousands more have probably died and would die on the planets they've killed.

The ultimate lesson, of needing to have empathy even for your enemies is a very important one. Seeing how that is used to help Kirk grow is nice, and from what I remember, it is something he embodies quite a lot in his captaining. However, I am very confused why everyone is so bothered by the fact that they were humans. Surely they didn't need to be humans for this lesson to be learnt. They're all part of a federation of different species, and Kirk's captain literally is not a human.

The phone setup is a hilarious, and really clever solution to a problem, but plot-wise it fails to achieve anything because when the Enterprise crew actually need to use the phones, the alien ship and the comms jamming has already been disabled. But they use the phones anyway. I question whether a closed airlock decompressing would have quite enough inertia to balance out a chemical thruster, and if it was, why did they need the chemical thrusters at all in the first place. I felt like what was going on on the Enterprise was much less interesting than what we saw in the Farragut. I wonder how the episode might have turned out if it was shot entirely from the Farragut's perspective, with no hints of what happened on the enterprise.

Random other thoughts:

  • Getting to see more of Scotty is really nice, especially his acerbic dialogue.
  • Doctor M'benga, head medical officer, warzone survivor, having little screentime other than running phone cables and joysticks around is funny.
  • Ortegas getting a light scolding for being a wee bit suicidal is all we got for her ongoing sub-plot.
  • La'an has shown a previous liking for Kirk, but we didn't really have a chance to explore what her new thing with Spock means for that.
  • I hope the transporter buffer wasn't affected by all this now that it's holding a literal horror from beyond in it

I like this as a replacement for the Winnie the Pooh tuxedo image macro

[-] SpaceScotsman@startrek.website 49 points 3 weeks ago

They haven't blocked the windows feature, they're using DRM to interfere with it. Microsoft could easily change how the DRM works any time they want, rendering all these hacks useless.

[-] SpaceScotsman@startrek.website 42 points 1 month ago

Japan has 3 writing systems and this comic seems to be conflating Katakana and Kanji together as "stabby", leaving Hiragana as "adorable". All of them are (long ago) derived from chinese, but only the Kanji still look similar.

I would have introduced Chinese first, and then in the Japanese panel present the stabby and adorable ones both being attacked by flying contraptions. (And a few floating around the korean one, too)

[-] SpaceScotsman@startrek.website 25 points 3 months ago

A true "Thanks Obama" for modern times

[-] SpaceScotsman@startrek.website 29 points 7 months ago

Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.

[-] SpaceScotsman@startrek.website 46 points 9 months ago

You can't misgender a brand. You can't deadname a brand. You can't befriend a brand.

[-] SpaceScotsman@startrek.website 32 points 1 year ago

100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.

A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.

The Stop Killing Games campaign as a whole isn't asking for perpetual server access, just to ensure that games stay in some sort of playable state.

[-] SpaceScotsman@startrek.website 79 points 2 years ago

Answer wrong. The more of us humans that answer wrong, the less accurate we need to be to get past these stupid things. If google want me to do work for them, they can pay me.

[-] SpaceScotsman@startrek.website 31 points 2 years ago

Tendi just wanting to play in the sand is cute.

Boimler being completely fed up with the assignment is great - he knew exactly what he was walking into, but did it anyway (I'm glad it actually had payoff at the end).

Rutherford has finally resolved badgey, and seemingly learnt nothing.

I didn't feel like mariner had a whole lot to do in this episode, she just kind of tagged along.

[-] SpaceScotsman@startrek.website 105 points 2 years ago

French and Portuguese at the convention, their arms open.

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SpaceScotsman

joined 2 years ago