[-] WaterWaiver@aussie.zone 4 points 5 months ago* (last edited 5 months ago)

And they claim cheap SMRs don't exist yet xD

Here they are in an MSY (Australia) catalog from 2012:

Ritmo == SHAW == A-Power, all were in-house brands at MSY. I suspect the 1500W and 1200W might have been the same thing with varying amounts of lying, but perhaps they did also size the components slightly differently.

[-] WaterWaiver@aussie.zone 4 points 6 months ago

I think it will take insane amounts of effort to wrangle the model into not doing its own thing. Possibly more than the amount of effort it takes to animate manually.

"Yes this is brilliant, now generate just a few more se..... why have you added a clone of my character? What? And why have the emotions on the faces of the other two swapped again? Arghh it's confusing the subjects again! Now the room has started strobing too, goddammit this is a bathtub not a disco!"

[-] WaterWaiver@aussie.zone 4 points 6 months ago

Little do you know that I'm secretly in charge of the ~~Bureua~~ ~~Bureua~~ Bureau. I believe https should be a premium feature that valuable customers will pay for.

[-] WaterWaiver@aussie.zone 4 points 11 months ago* (last edited 11 months ago)

To add to this: "level design" typically covers things like the design of paths through the level (both physically and plot/objectives) and visibility of paths affecting player thinking and choices (ie making it clear to the player how to progress, not get lost). These are "big scale" things, not fine detail.

"Gameplay design" typically covers things like movement, interaction and item/skill progression mechanics. The are "small scale" (or for inventories & skill trees: "no physical scale") things.

In practice the two terms do often overlap quite a bit, so you can argue basically anything to be in either category.

[-] WaterWaiver@aussie.zone 4 points 1 year ago

That summary seems ok. What did it miss?

[-] WaterWaiver@aussie.zone 4 points 1 year ago* (last edited 1 year ago)

Wouldn't community support always lag product releases?

Sorry for my phrasing, I just realised that I don’t have a real choice in the matter with how mobiles are these days.

Yes, it's frustrating.

[-] WaterWaiver@aussie.zone 4 points 1 year ago

... so if I remove the kids, I get all of it to myself?

[-] WaterWaiver@aussie.zone 4 points 1 year ago
[-] WaterWaiver@aussie.zone 4 points 1 year ago

I once saw a TV show about candy & sweet food manufacturers in the US. One episode showed a factory with a dedicated underground railway line just for receiving several loads of sugar each day. They talked about how many times you could travel to the moon and back if you lined up their yearly production.

[-] WaterWaiver@aussie.zone 4 points 1 year ago* (last edited 1 year ago)

Bonus: "The Cleftshear parenting association warns that the biggest risk of letting your kids 'Choctrack' unsupervised isn't the trains, but instead what they might find under the rails."

Reports indicate parents discovering their children in possession of dangerous knoweldge. One Cleftshear parent was quoted as saying "My child started asking about other countries at dinner last night". Another reported their child to be suddenly able to perform 4 digit multiplication.

[-] WaterWaiver@aussie.zone 4 points 1 year ago* (last edited 1 year ago)

Teleporting last supper clowns. You turn your head and they're there. "We have come here to help you. Is whom you plan to betray truly deserving of their fate?"

[-] WaterWaiver@aussie.zone 4 points 1 year ago

NBN Fixed Wireless: taking "in the cloud" too far.

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WaterWaiver

joined 1 year ago