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1+1= (sh.itjust.works)
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[-] booly@sh.itjust.works 33 points 1 day ago

Sometimes 1+1 is 2, like when you're counting stuff.

Sometimes 1+1 is 1, like when you just need a Boolean indicator of whether something is true. Pressing the elevator button multiple times should behave the same way as pressing the elevator button once. Planning out a delivery route requires a stop at every place with at least one item to be delivered, but the route itself doesn't change when a second or third item is added to that stop.

Sometimes 1+1 is 0, like when dealing with certain types of rotations, toggle switches, etc. Doing a 180° rotation twice is the same as doing it zero times. Same with doing a reflection transformation twice.

A good engineer understands the scope of what they're doing, and its limits.

[-] lightnsfw@reddthat.com 19 points 1 day ago

Pressing the button multiple times should make the elevator go faster.

[-] PyroNeurosis@lemmy.blahaj.zone 14 points 1 day ago

With no limit. I wanna turn this skyscraper into a moon-cannon.

[-] Anticorp@lemmy.world 7 points 1 day ago

At a minimum it should make the fricken doors close.

[-] AngryCommieKender@lemmy.world 3 points 1 day ago

"A good engineer understands the scope of what they're doing, and its limits."

Tell that to Factorio, Satisfactory, and Dyson Sphere Program players.

Also, Relevant Username?

[-] djsoren19@yiffit.net 4 points 1 day ago

Hey, we still follow this principle. It's just that the scope is "an entire planet" and the only limiter is my prescription of Ritalin.

[-] AngryCommieKender@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Adderall here. Ritalin turned me into a zombie.

Also you aren't playing DSP correctly until you've constructed 640 dyson shells at least once on a single game map

[-] booly@sh.itjust.works 3 points 1 day ago

Also, Relevant Username?

Probably. I don't even know how I came up with this, but I do love me some logic.

this post was submitted on 03 Dec 2024
727 points (98.7% liked)

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