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[-] blindbunny@lemmy.ml 39 points 4 days ago

Isn't it like a step above a beat em up? He acts like he made Sekiro or something.

[-] buckykat@hexbear.net 24 points 4 days ago

Isn't Sekiro also basically just a beat em up?

[-] comrade_pibb@hexbear.net 33 points 3 days ago
[-] buckykat@hexbear.net 25 points 3 days ago

Soulslikes are just beat em ups with lots of QTEs and deliberately poor accessibility options

[-] Evilsandwichman@hexbear.net 23 points 3 days ago

I would totally make a soulslike with full accessibility options including slowdowns and prompts and auto parries; and I'd still give you the achievements to upset the silly internet people

[-] buckykat@hexbear.net 19 points 3 days ago

Based. But that removes the main appeal for soulslike players: the gates which they like to keep.

[-] Murple_27@lemmy.ml 3 points 3 days ago
[-] FartGunBuster@hexbear.net 2 points 3 days ago
[-] Murple_27@lemmy.ml 4 points 3 days ago

I know what the acronym is, I'm asking how in the goddamn do you figure it has them?

[-] buckykat@hexbear.net 1 points 3 days ago

Parrys and iframe dodges are just QTEs

[-] Murple_27@lemmy.ml 3 points 3 days ago

Having to aim at an enemy in an FPS is just a QTE.

[-] CarmineCatboy2@hexbear.net 6 points 3 days ago

i agree, Sekiro is clearly a Platformer

[-] Tomorrow_Farewell@hexbear.net 16 points 4 days ago

No. Sekiro is wildly different from beatemups. The only shared element is that there are enemies that you attack, basically, and if that's enough to call Sekiro a 'beatemup', then, for example, every shooter is a beatemup, as well.

[-] buckykat@hexbear.net 32 points 4 days ago

no shooters are all doom clones

[-] Frivolous_Beatnik@hexbear.net 30 points 3 days ago

Except the ones that are wolfenstein clones (the woke ones)

[-] Evilsandwichman@hexbear.net 18 points 3 days ago

We're not Nazis but also how dare a WW2 game make Nazis the villains

[-] blindbunny@lemmy.ml 6 points 4 days ago

Naw there's I don't think you can beat the game if you can't parry

[-] buckykat@hexbear.net 13 points 4 days ago

Sounds like a beat em up to me

[-] blindbunny@lemmy.ml 4 points 4 days ago

I haven't done a lot of parrying beat em ups, Souls like yeah. Just from watching people play it just seems easy. You seem to mow through enemies.

[-] buckykat@hexbear.net 10 points 3 days ago

Parrying is just a glorified QTE and beat em ups have had those for a long time.

[-] blindbunny@lemmy.ml 3 points 3 days ago

Like streets of rage long time?

[-] buckykat@hexbear.net 5 points 3 days ago

At least God of War 1 long time

[-] blindbunny@lemmy.ml 4 points 3 days ago

Right on thanks for explaining it to me. I might just be explaining it wrong just the combat just looks easy I guess.

[-] buckykat@hexbear.net 8 points 3 days ago
[-] blindbunny@lemmy.ml 10 points 3 days ago

I don't think I said that.

[-] Infamousblt@hexbear.net 18 points 3 days ago

Sekiro is a rhythm game like DDR and nobody will ever convince me otherwise

[-] AssortedBiscuits@hexbear.net 10 points 3 days ago

Every game without RNG and almost every game with RNG becomes DDR once you speedrun it. The really funny ones are old-school JRPGs where people optimize going through the menus.

[-] blindbunny@lemmy.ml 11 points 3 days ago

The day I made this realization was the day I beat Gyoubu Oniwa

[-] imogen_underscore@hexbear.net 4 points 3 days ago* (last edited 3 days ago)

every good melee action game is basically

this post was submitted on 17 Dec 2024
97 points (98.0% liked)

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