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submitted 1 month ago by Frank@hexbear.net to c/games@hexbear.net

I'd never really seen it all laid out nearly like the author does int hair article.

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[-] SorosFootSoldier@hexbear.net 13 points 1 month ago

A different business model from the US, adapted for a different reality than that of the US. It sounds obvious, but for years free-to-play was vilified as something uniquely evil — while gatekeeping online games behind owning a PC and paying $60 plus expansions plus subscription was the morally superior way. A stance obviously taken by people who could afford all that.

F2P games are still seen as lesser today among elitist anglo gamers.

[-] doublepepperoni@hexbear.net 21 points 1 month ago

Aren't most of those games propped up by the absolute scummiest predatory monetisation practices

[-] lil_tank@hexbear.net 11 points 1 month ago* (last edited 1 month ago)

Depends if it's designed to be a game in the first place or just a cash grab. Not saying that the "hardcore" F2P games (Dota, CS, OW, LoL etc) don't have a absurdly priced skins and gambling mechanics but at least they weren't built specifically for maximising dark patterns and sometimes their community fights back over monetisation practices

[-] SorosFootSoldier@hexbear.net 10 points 1 month ago

Most but there's some good f2p games.

[-] peppersky@hexbear.net 8 points 1 month ago

Yeah and for good fucking reason

this post was submitted on 03 Jan 2025
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