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[-] Quetzalcutlass@lemmy.world 21 points 2 days ago* (last edited 2 days ago)

Considering one of the common refrains about the most famous game in the series, Silent Hill 2, is that the combat being crap is an important part of making you feel like a regular guy way out of your depth, I'd say they have right to feel concerned. There's a serious incongruity between "horror game" and "detailed combat system".

Though the mention of durability and weapon degradation implies that maybe you won't be able to smack your way out of every encounter.

"Hopefully they pull a Bloober and prove me wrong."

Is this a Gen Z reference I'm too Millennial to understand? Is this what getting old feels like?

[-] Chozo@fedia.io 8 points 1 day ago

Considering one of the common refrains about the most famous game in the series, Silent Hill 2, is that the combat being crap is an important part of making you feel like a regular guy way out of your depth, I'd say they have right to feel concerned. There's a serious incongruity between "horror game" and "detailed combat system".

I agree, and this was precisely the issue I had with some of the more recent western-developed SH games, like Homecoming. They give the player too much agency, for a franchise that was built on making the most of limitations (both technical and strategical). I have similar complaints with recent Resident Evil games for the same reasons.

That said, SH:F already seems to be a pretty major departure from the franchise, so maybe they're trying to gauge reactions to possible avenues for spinning-off the series to other genres with its own "rules" and design.

[-] RightHandOfIkaros@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

maybe they're trying to gauge reactions to possible avenues for spinning-off the series to other genres with its own "rules" and design.

They already did this with Silent Hill The Arcade, the Japan exclusive visual novels, the Japan exclusive mobile phone dungeon crawler, and Silent Hill Book of Memories.

EDIT: It was so bad that I forgot it even existed, but add Silent Hill The Short Message to the pile of "incredibly bad departures from the expected design of a Silent Hill experience."

[-] SamuraiBeandog@lemmy.world 10 points 2 days ago

Bloober Team is the studio that did the Silent Hill 2 remake.

[-] sorrybookbroke@sh.itjust.works 7 points 2 days ago* (last edited 2 days ago)

Nah, Bloober is a game company. They made the Silent hill 2 remake which, at first, people thought would be fucking garbage but was actually very, very good.

So, to translate, they believe that this will be negative but have said the same about another game in the past before being proven wrong. Particularly with the company Bloober and their Silent hill 2 remake

[-] RightHandOfIkaros@lemmy.world 3 points 1 day ago

The Remake still has too much combat in it. Way too much. The game showers enemies at you compared to the original. Which is very against how the original game was, not only from an enemy count standpoint, but from a mood and theme standpoint.

this post was submitted on 03 Aug 2025
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