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submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] BadTakesHaver@hexbear.net 36 points 1 year ago* (last edited 1 year ago)

Tears of the Kingdom took like 3 years of dev time to add a mechanic that fits a zelda game horribly, while fixing none of the flaws of Breath of The Wild.. and the mechanic they added is extremely frustrating and takes forever to use even if it's interesting

[-] laziestflagellant@hexbear.net 24 points 1 year ago* (last edited 1 year ago)

Why do you have to jiggle the control stick in order to detach parts from constructs. Why not just have a dedicated button. Why include an intentionally unpleasant and sadistic game mechanic like that. Why

[-] 1nt3rd1m3nt10n4l@hexbear.net 7 points 1 year ago

Why do you have to jiggle the control stick in order to detach parts from constructs.

Because bonk

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this post was submitted on 02 Sep 2023
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