75
submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

you are viewing a single comment's thread
view the rest of the comments
[-] WoofWoof91@hexbear.net 29 points 1 year ago

i don't like any of the soulsbourne series
the controls felt godawful on both mouse and keyboard and controller
and i like hard games too, so it's a shame

[-] boletus@sh.itjust.works 8 points 1 year ago

Do you mean the input queuing? I like them but alw found the aggressive input queueing made the game feel shit sometimes.

[-] 1nt3rd1m3nt10n4l@hexbear.net 6 points 1 year ago

I mean, my understanding is that that's deliberate. You're not really supposed to be able to just sweep bad inputs under the rug with cancels & stuff. Sometimes, you just make the wrong call & get your ass kicked because of it.

load more comments (5 replies)
load more comments (18 replies)
this post was submitted on 02 Sep 2023
75 points (100.0% liked)

games

20527 readers
236 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS