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this post was submitted on 08 Apr 2026
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Games
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This is intentional and good and I will die on this hill. A lot of older players completely lose perspective for how much information someone has to process who starts playing Pokemon in the 2020s. Me, I started playing in 2005 when there were "only" 386 Pokemon, there was only Choice Band (no specs/scarf), LO and AV didn't exist either. I could learn about all the following 600+ Pokemon and items etc. gradually as they got introduced over the course of 20 years.
Imagine getting into Pokemon now and being expected to learn all of that at once before you have any chance at all of playing PvP. All of the 1000+ Pokemon, every item, move, ability, every generational gimmick with its intricacies.
Personally I think the lack of 6v6 is indefensible but on the limits on Pokemon and items I will, in fact, defend the billion dollar company.
Having fewer pokemons is fine I guess but bringing over pokemons to newer games was the coolest mechanic the games ever had.
for a window into this experience might I suggest Path of Exile (1)
This is similar to a thought I've had before, in that Pokemon should probably just stop making new Pokemon. It occurred to me during Dexit. With Dexit, both sides were pretty much right. One hand, much of the brand identity is lost when you cannot 'catch them all.' On the other hand, continuing to design, model, animate and code 100~ new mons every year is unfeasible.
And to what end are we adding 100 new mons to the roster every year? Pokemon has wallowed in recreating the same experience for decades now. Three starters, early route rodent, three legendaries, a super duper legendary, some dragons and fish along the way - IMO, ~1,000 mons is a great stopping point. From there they should have just reshuffled mons and leaned on regional variants, and added maybe 2-3 new mons for special occasions.
Had they done that, no dexit, and maintaining a competitive scene in their showdown clone would be a reasonable request.
The biggest failure was waiting too long to do regional variant forms when they were an obviously good option from gen 2 onwards
Gen 5 being mostly half baked references to gen 1 was a terrible move and would've been way better received had they been the first batch of regional forms
Having 100 new mon every couple of years is one of many bad decisions made mostly because that's how they did it once and then it just became tradition that was never questioned internally
oh they will add them, but behind DLC paywalls and expansion packs probably. So you will still have to learn the metagame with 1000+ pokemon and all the items, but you will need to continually relearn the metagame as xpacs are released and those who pay to win will have an advantage.
I'd agree more with this if Champions was some single-player thing.
they will add them eventually so your defence wont matter
By then, the kids that didn't want to focus on Pokemon PvP until now (or have not played Pokemon in the first place) will already learn the current meta and be freed up for more. They'll have to find new ways to ease in new kids in the next years, but for now building an initial casual playerbase is more important.