this post was submitted on 01 Jun 2026
92 points (100.0% liked)
Games
21313 readers
43 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here

- No gamers allowed

- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review.

- Can't read Colon Syntax Emoji? :skill-issue:
founded 5 years ago
MODERATORS
I just don't want to play games with survival mechanics. It is fundamentally just preventing bars from decreasing to zero, and the more of them they are the more annoying it is.
there's ways to do it so it isn't just a decreasing bar
Think about Valheim's food system. If you aren't familiar, if you have no food you have 25 health only and 50 stamina (i think)? You have 3 food "slots" and food has various durations from 10 minutes to an hour. Various foods give various buffs, focusing on health, eitr (mana), stamina or balanced food. Your food load-out can be customized for whatever you need (more stam for building/exploring, more health for boss fights, etc). Unlocking new higher tier foods makes you more powerful in a direct way, and you use lower tier plentiful foods when you're doing low risk stuff like hanging around your base.
That's a "positive" system instead of the "negative" system of just needing food or you don't heal/die - and it's way more fun, interact-able and interesting.