92
top 13 comments
sorted by: hot top controversial new old
[-] Crucible@hexbear.net 20 points 1 day ago

For a game to be successful it needs to be a sandbox survival. It's gotta be a roguelite with soulslike combat. You need base building, you need to combine wood and stone to make an axe, you need economy management, villager management, production chain management, if you call it a management game we're review bombing you. It's gotta be voxels, its gotta be blocks, its gotta be asset swaps, if it could be AI generated it will be. You need a high thing to climb up and see the god damn trees we placed in this world. It needs an easy mode that is mildly fun and a 'for real sandbox survivors' hard mode that makes all the enemies damage sponges so we can say there's 25 hours of gameplay.

[-] FumpyAer@hexbear.net 17 points 1 day ago

I just don't want to play games with survival mechanics. It is fundamentally just preventing bars from decreasing to zero, and the more of them they are the more annoying it is.

[-] InexplicableLunchFiend@hexbear.net 2 points 1 day ago* (last edited 1 day ago)

there's ways to do it so it isn't just a decreasing bar

Think about Valheim's food system. If you aren't familiar, if you have no food you have 25 health only and 50 stamina (i think)? You have 3 food "slots" and food has various durations from 10 minutes to an hour. Various foods give various buffs, focusing on health, eitr (mana), stamina or balanced food. Your food load-out can be customized for whatever you need (more stam for building/exploring, more health for boss fights, etc). Unlocking new higher tier foods makes you more powerful in a direct way, and you use lower tier plentiful foods when you're doing low risk stuff like hanging around your base.

That's a "positive" system instead of the "negative" system of just needing food or you don't heal/die - and it's way more fun, interact-able and interesting.

[-] Carl@hexbear.net 22 points 1 day ago* (last edited 1 day ago)

Minecraft programmers: make their game super accessible, double down on its best features

Minecraft adults:

[-] tombruzzo@hexbear.net 27 points 1 day ago

They really just added hunger as the most annoying mechanic they could think of then said, 'yep, we're done.'

[-] Super_Lumalo@hexbear.net 18 points 1 day ago

Most annoying? Phantoms are worse.

phantoms literally do nothing if you just place a block over your head

[-] imogen_underscore@hexbear.net 7 points 1 day ago

i am playing gregtech new horizons

[-] BountifulEggnog@hexbear.net 18 points 1 day ago

Best I can do is a new wood type

[-] batsforpeace@hexbear.net 20 points 1 day ago

I do like that 'proper cat' with the tie giving everyone the benefit of the doubt

[-] InexplicableLunchFiend@hexbear.net 25 points 2 days ago* (last edited 2 days ago)

i would be surprised if the majority of gameplay in Minecraft is unmodded vanilla survival still. At one point it was obviously, but at this point most players are young kids on bedrock edition using ipads and consoles. These players are going onto the sponsored/featured uber-servers filled with mini-games and lobbies and micro-transactions. They go on to play parkour, or amogus, or bedwars, or whathaveyou.

For these players new updates bring, at best, a couple new blocks to the palette of the pre-made worlds or a new feature enabling another game variant. At worst, it brings down the servers they like to play on for updates and maintenance. Huge gameplay updates would be detrimental to this playerbase, Mojang is obviously wary of changing up much of anything and breaking this eco-system.

[-] tacosanonymous@mander.xyz 17 points 1 day ago

Mod pack scene has never been better, though. It used to take years to make a decent mod pack work with a specific version. Now it's a week.

[-] Banned@hexbear.net 4 points 1 day ago

Removed by mod

this post was submitted on 01 Jun 2026
92 points (100.0% liked)

Games

21311 readers
228 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS