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The great debate: Spells Slots vs. Magic Points
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
I'm pretty easy going about spell slots in ttrpgs because of the social and improv aspects of the game, not having the right spell for a situation or being out of certains slots can be fun for story telling and for team work. Knowing that I can work stuff out in creative ways with other players and the gm softens the annoyance of it.
In crpgs however, I kinda hate them because there's so much more combat. I end up just hoarding spells and not doing anything interesting or I blast them willy nilly because resting is readily available at the press of a button and neither option is good in my book.