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this post was submitted on 25 Oct 2023
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games
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I don't care about ever increasing quantities of pixels and polygons for its own sake. The more they chase shallow verisimilitude, the more they call attention to its uncanniness.
I care about artistic cohesiveness, readability, performance, and playability.
That's why some of the most well received games outside the AAA industry are exactly that. A simple week engineered mechanic or two with everything else built in service if that primary game loop.
Games like Rainworld, Hotline Miami, Witness, Antichamber, Superhot, etc.
The old MGS games were built like that too, everything was pretty well telegraphed through visual design in service of the primary stealth game loop.