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this post was submitted on 02 Nov 2023
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BG3 has voice acting and it's easily on par with V:tM Bloodlines.
Idk if that's going to save this too-edgy-by-half remix of 90s-era punk horror. But it's not the kiss of death you guys are making it out to be.
There is a difference between having voice acting and having the player character having voiced lines too. Tbh I don't know what makes the latter worse. But usually when the player character has voice acting it is not received well.
In BG3, your character does not have voiced lines even if you pick a premade.
There's the loss of immersion / the way they might pronounce stuff not matching what you as the player feel emotionally but the main thing is you have to record every sentence for every single dialog in the game. From the big bad buy to the random NPC with a two-sentences exchange. If you don't the lack of voice acting compared to the other dialogues will be felt. This costs a lot, and can even result in decreasing the variety of the PC's dialog.
Also anyone wanting to make complex mods will either have to have a new voice for the PC for their mod; or have them be silent, which will again be jarring.
Ah, fair enough.
Yeah like the other person said, the comparison with Fallout 4 is being made for a reason. The point is a voiced protagonist, not voice acting as a whole
Voice acting is great! Though I'm sure there's some oldhead out there that thinks vidya gaems went to shit when the first NPC started speaking, and I'd love to meet that guy.
My issue is with implementing voice-acting on the player character in an RPG. It's hard to pull off, it immediately limits possibilities and interpretation of the character and it often leads to a sub-par dialogue system in my experience. It can be done, ME had some good moments, but it's much harder, and ME had a premise that allowed for locking in the interpretation of the character beforehand (Shepard was going to be some rugged militarist no matter what due to the backstory). They might pull it off with VTMB2 too, I just really doubt it, and I'm going to hate being locked into the authors interpretation of the character.
I guess. At some point, I'm just looking for a good story with a nice polished veneer.
More annoyed that, in the year of our Lord 2023, its this fucking hard to reskin ME/Fallout 3 as Gothic Horror and get it out the door.
Yeah, me too. Disco Elysium is a fantastic game, and it is (in a lot of ways) very rigid about the character you're playing. It's just fantastically written and beautiful to experience, and that's the best I can hope for.
Not all games can deliver that though, and I'll gladly take a mid story with lots of possibility for roleplay/exploration different approaches and the like. I just have a hard time enjoying a middling story that is also rigid in its presentation of its character, especially when that story is presented thru an RPG.
:yea: I really just wanted some cool locations, some fun powers and some neat side-quests. It seems like every group that's been involved thinks it has to make some Epic Saga or some shit. Just give me some Prototype but with more RPG elements.
Honestly, the more I think about it... Can the folks that did Pathologic 2 put together a V:tM game? Because I feel like they're both on the same frequency.
That would rule