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submitted 1 year ago* (last edited 1 year ago) by Egon@hexbear.net to c/games@hexbear.net

And I was getting so hopeful after Mitsoda got canned and the game got pushed back indefinetely. Auteur theory is a fuck, Mitsoda has basic gen-x'er humor and I'm glad he's gone. Why the fuck did they decide to pivot into this Fallout 4 type dreg though? The main character is going to have an established backstory and everything.

Why make an RPG if you don't want players to role play?

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[-] ksynwa@lemmygrad.ml 18 points 1 year ago

There is a difference between having voice acting and having the player character having voiced lines too. Tbh I don't know what makes the latter worse. But usually when the player character has voice acting it is not received well.

In BG3, your character does not have voiced lines even if you pick a premade.

[-] TheCaconym@hexbear.net 7 points 1 year ago

Tbh I don't know what makes the latter worse

There's the loss of immersion / the way they might pronounce stuff not matching what you as the player feel emotionally but the main thing is you have to record every sentence for every single dialog in the game. From the big bad buy to the random NPC with a two-sentences exchange. If you don't the lack of voice acting compared to the other dialogues will be felt. This costs a lot, and can even result in decreasing the variety of the PC's dialog.

Also anyone wanting to make complex mods will either have to have a new voice for the PC for their mod; or have them be silent, which will again be jarring.

[-] zifnab25@hexbear.net 5 points 1 year ago

Ah, fair enough.

this post was submitted on 02 Nov 2023
44 points (100.0% liked)

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