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[-] jjjalljs@ttrpg.network 3 points 1 year ago

Yep. Agreed. Sometimes the phenomenon you're describing was called a "fantasy heartbreaker". Clearly they were passionate but didn't have the breadth of experience to really go somewhere new and exciting.

[-] ZDL@diyrpg.org 2 points 1 year ago

Yep. And sometimes that lack of breadth was deliberate. They wouldn't look at alternatives. They just wanted to "fix" the game they played.

this post was submitted on 03 Nov 2023
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