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submitted 11 months ago* (last edited 11 months ago) by RNAi@hexbear.net to c/chapotraphouse@hexbear.net
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[-] barrbaric@hexbear.net 20 points 11 months ago

BG3 doesn't really do politics, and the "evil" choices are late-2000s/2010s being a dick for no reason.

[-] zed_proclaimer@hexbear.net 15 points 11 months ago

I would say there's a definite theme of refugees being scapegoated by bigots and xenophobes, and those bigots and xenophobes falling into evil. Kagha, Bahl cultists, the people of Baldur's Gate, etc. are all blaming everything on the tiefling refugees. There's a definite positive theme of inclusiveness and not being close-minded

[-] KoboldKomrade@hexbear.net 12 points 11 months ago

I got a little sad when my character told a bigot to shut up, he told me some bs, and I called him out for being foreign too. (one of the better options given)

I then blow him up with a fireball after the crowd agrees with me and turns on him. Of course, the game sees it as murder, because they didn't code it to be different, but damn in my canon that guy is a pile of soot. It kinda sucks that only RPGs like BG3 are brave enough to take the stance of "Remove all bigots by force if needed", but only because killing Evil McMurderlord is fun. But I'm glad at least they let you say it.

[-] barrbaric@hexbear.net 11 points 11 months ago* (last edited 11 months ago)

Yeah, that's what I mean, it's basically the same morality as a Dragon Age or a Mass Effect. "Mean people and racists are evil". Which like, they are, but it's not particularly deep.

this post was submitted on 26 Dec 2023
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