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submitted 9 months ago by Evilphd666@hexbear.net to c/games@hexbear.net
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[-] ElGosso@hexbear.net 21 points 9 months ago

On the flip side of that, I could easily see indie creators feeding a mishmash of ideas into chat-gpt and stable diffusion and coming out with a weird-ass, wonderful game like Kenshi. It's the corporate "polish" that smooths off all the weird edges that will make these insufferable.

[-] alcoholicorn@hexbear.net 9 points 9 months ago

Just give me a pirate game where like 30 dudes try to load, aim, and fire 20 guns while trying to repel borders, heal/replace the injured, adjust sails, etc while cannon balls smashing though the ship.

[-] DefinitelyNotAPhone@hexbear.net 9 points 9 months ago

Unfortunately your best option is pretty much a dead game.

[-] Owl@hexbear.net 6 points 9 months ago
[-] alcoholicorn@hexbear.net 3 points 9 months ago

Exactly, multiplayer, 3d FTL.

[-] WashedAnus@hexbear.net 4 points 9 months ago

If you want to sail around by yourself, navigating, adjusting sails, managing cargo, food, drink, and sleep, Sailwind is a cool indie game where you do that. There's basically no NPC's and absolutely no combat, but it's got the golden age of sail mechanics stuff down.

[-] EnsignRedshirt@hexbear.net 5 points 9 months ago

Exactly. Nothing is going to change about the system. Indie developers will do all the innovation while big studios continue to let endless market research and monetization drive all of their decisionmaking.

this post was submitted on 18 Feb 2024
62 points (100.0% liked)

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