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submitted 9 months ago by Evilphd666@hexbear.net to c/games@hexbear.net
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[-] blobjim@hexbear.net 12 points 9 months ago

Game development technology has also come a long way since then. 3D modeling and animation and game design and stuff are all probably a lot easier to do with all the fancy desktop software now available (and super fast computers).

Also it's entertainment and there's an incredible amount of competition for entertainment stuff. Games aren't food or housing.

[-] Owl@hexbear.net 7 points 9 months ago

They're easier, but the standards are a lot higher, and the number of people working on modern AAA games is staggering. All the roles in a very high-production game from the 2000s (the kind that would split modeling, texturing, animating, or gameplay programming, graphics programming, menu programming) are now whole large teams.

this post was submitted on 18 Feb 2024
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