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submitted 4 months ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] jjjalljs@ttrpg.network 2 points 4 months ago

It's a big open world. You can just wander off and see what you find. Lots of caves and catacombs, but also some big dungeons, a couple swamps, a horrifying lake of rot, a horrible place with giant dogs and birds the birds are worse, a forest with bears, and more. At least two large areas are just completely missable/skippable.

You don't need to "follow a guide" for the bosses. People write them and they can be useful if you get stuck. But, like, you can figure it out. Old man tries to hit you with club. Don't let him do that. Then he pulls out a hammer. Don't let him hit you with that. You can look up the details for like "He takes the hammer out at 60% health, and usually throws a dagger and then jumps" but you don't really need to look that up. You just see it happen. Though sometimes the wiki is useful for like "Is this boss immune to poison?" questions

[-] Varyk@sh.itjust.works 1 points 4 months ago

Huh, interesting. Yeah I think I'm asking about all of these details so much because I want to play it, I'm coming around trying elden Ring, especially if it's more open world than I got the impression of from all the Reddit posts haha

[-] Mikelius@lemmy.world 1 points 4 months ago

It’s very open but at the same time not level gated. As in you can stumble into areas where enemies are much stronger than before. Hell, they literally put a super strong boss in the field just outside the first door to the first area designed to beat the ever living shit out of you in an effort to teach you “yeah, he is too much, go explore somewhere else”

[-] Varyk@sh.itjust.works 1 points 4 months ago* (last edited 4 months ago)

Haha, rad. Thanks. I like it when things are not level locked, sneaking around big baddies that I definitely can't do anything about until I'm forced to level up

this post was submitted on 12 Jun 2024
282 points (98.3% liked)

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