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this post was submitted on 12 Jun 2024
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Elden Ring is a huge open world.
From the start you can kind of go where it points you. It will try to teach you without words "you don't have to fight everything you see." You can just go around things.
There's like 3 or 4 little side areas right near the start. The map kind of points you north to a big castle, but you can fuck off to the southern area if you want. Or go to the horrible wasteland. Or figure out how to skip the whole castle and go to the big lake area. Or skip that, too, and go to the nice autumn area. Lots of choices. Not linear.
Okay awesome. Thanks, I think I'm going to try it.
I definitely hated the controls and confining movement of dark souls 1 when I tried it, but maybe I'll enjoy the more rapid response of a modern open world type thing.
Sounds like I was just being a negative Nancy!
I hope you like it. The controls are a refinement of ds1, but they're basically the same joysticks for movement + camera, shoulder buttons for hands.
Some last advice from me:
Someone else mentioned that the inventory load effects the roll speed, so maybe I went wrong there also.
Thanks for the tips, I'll definitely put them into play.
Not inventory load, but equipment load. You can carry whatever you want with you, but each piece of armor, each weapon, and each ring has its own weight. You have an equipment weight value, and you can go up to a percent (different in every bloody game, it feels like, but usually around 50%) that you can "light roll", then another threshold between the two where you can "medium roll" - a bit slower, less invulnerability, less movement. Over that you fat roll, and no one likes fat rolls.
Essentially, you can carry the whole world with you, you just have to pick what you're actively using.
Oh equipment specifically. Okay cool, thanks.
Haha, fat rolls. Nice, I'll keep it in mind