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submitted 5 months ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] Ookami38@sh.itjust.works 2 points 5 months ago

Yeah, a guide will say like, "okay, first go to stormveil. To do that you'll have to kill Margit. Go more or less north from the start."

Between the start and Margit is like, easily 5+ hours first time for a decently experienced player. There are tons of caves and miniature dungeons and other cool things to explore. The individual challenges, you're more or less doing yourself. Unless you're watching a video walkthrough. No comment there. Imma let people enjoy their way. Some guides include tips for certain particularly brutal areas, or build ideas of you're struggling, but those are absolutely not required to play the game, and if anything removes some of the sense of satisfaction from overcoming.

Then, there are things like the interactive map. Elden ring is a huge open world. Really all of the souls games are open, non-linear, and thoughtfully connected worlds, but elden ring is the only one of call " open world". If you really want to see just how dense the world is, and how little using a general route guide actually ruins for you, I encourage you to take a gander at it before playing. The world is FUCKING HUGE.

I think one of the coolest things with FS games is, the level of hand holding you get is pretty much what you want to look for. You CAN watch a video walkthrough and follow it step by step, sure. You can read a general route guide to have a bit of bearing. You can just use the interactive map, to uncover things you may not otherwise. And, if you're so inclined, you can raw dog the Panda Between, just you and your own wits.

[-] Varyk@sh.itjust.works 2 points 5 months ago

Okay, that's great to hear.

I should definitely be jumping into the open world version of these games, since exploration and character development. is what I enjoy most in any game.

Thanks

this post was submitted on 12 Jun 2024
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