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submitted 3 months ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] Donut@leminal.space 166 points 3 months ago

Fucking finally. I love a funny joke but if you're looking for serious reviews, you currently have to wade through a sea of trolls, jokes and copy-pasted meme reviews in order to figure out if a game is interesting to you.

Community features are cool but if you're the most popular platform of your kind, you're gonna attract a lot of trolls who's content can be really out there. Filters are a good solution to this!

[-] magic_lobster_party@kbin.run 55 points 3 months ago

Better than sex

  • the most genius comedian of all time
[-] sugar_in_your_tea@sh.itjust.works 38 points 3 months ago

Nobody will read this so I'll just say it: I'm gay.

A lot of them aren't even about the game at all...

[-] Lojcs@lemm.ee 12 points 3 months ago

And people explaining what the game is instead of how the game is.

[-] conciselyverbose@sh.itjust.works 39 points 3 months ago

A review should tell you what the game is. It should also tell you what they like/don't like about it, but different perspectives about how the core mechanics work are absolutely critical parts of the discussion.

[-] all-knight-party@kbin.run 4 points 3 months ago

Indeed, sometimes I really appreciate a heads up of if I can save in the middle of gameplay or if I have to complete a whole run before it saves progress, things like that are not deal breakers but it can definitely affect how I play a game

[-] conciselyverbose@sh.itjust.works 7 points 3 months ago

There's stuff like that, but it's also as simple as most game pages just not accurately depicting what the core gameplay loop is. The number of games with 10 cinematic trailers that combine for 3 seconds of gameplay and have descriptions full of setting with maybe some features but don't mention whether they're a card game or an FPS is way too high.

Screenshots can probably resolve my example, and tags are "OK", but marketing trash is just so abundant that a lot of pages are genuinely hard to figure out pretty basic elements of what the minute to minute experience is.

[-] Riven@lemmy.dbzer0.com 3 points 3 months ago

God I hate cinematic trailers for unreleased games. It's fine if it's a released game that I can just Google gameplay.

[-] conciselyverbose@sh.itjust.works 2 points 3 months ago

I straight up am not interested in them at all.

There are some games where I become attached to the writing, even though most are pretty mediocre and it's not why I play games. But I've never once had a story trailer interest me in any way. I will play the game if the mechanics are compelling, regardless of story. If they aren't, the story isn't better than a book or TV show and I don't care.

It's super annoying when even the screenshots are cinematic nonsense. It's a game. I want to know what the game is.

[-] Lojcs@lemm.ee 1 points 3 months ago* (last edited 3 months ago)

different perspectives about how the core mechanics work

As you said, how they work. The description already tells me what the game is and I don't need a review reciting it a la "Shadow warrior is an action adventure fps game where you play as a ninja fighting against demons"

[-] conciselyverbose@sh.itjust.works 3 points 3 months ago

Descriptions are useless horseshit.

A review that doesn't mention what the actual gameplay loop is is a bad review.

[-] BudgetBandit@sh.itjust.works 4 points 3 months ago* (last edited 3 months ago)

To further flesh out your comment:

I recently played a small game called “Ever Forward” on the Nintendo switch. Nowhere it says that the game runs like a PowerPoint presentation. Other than that, it would be helpful if I would have read a review that said “the beautiful world you see in the trailer and screenshots is the ‘hub’ where you enter boring looking levels. The puzzles consist of 2-3 cameras that react to sound and a cube you can throw and that you need to carry to the end of each short puzzle.”

[-] ChicoSuave@lemmy.world 8 points 3 months ago

This is a side effect of YouTube content creation practices where a video will have an overview of the plot or story to pad out the run time or article. Often, because game journalism is basically long distance abusive relationships between the writer and the game publisher, the review is too mild to contain actual opinions and will draw on comparisons to other games instead of forming genuine critiques and admiration.

The end result is a generation of games and movies where the review is unable to provide enough genuine content to fill 10 minutes or 3 pages, so they instead spoil the game while riffing on very specific foibles. They don't know how to talk critically about mechanics or story or design.

[-] Takios@discuss.tchncs.de 1 points 3 months ago

I pretty much stopped watching videos like that. "$Game story EXPLAINED" but actually it's just a 30 minute rehash of the story without anything added to it or explained by the content "creator".

[-] fibojoly@sh.itjust.works 3 points 3 months ago

Sometimes the game itself doesn't really tell you what it is. That's not completely shocking.

[-] tfw_no_toiletpaper@lemmy.world 11 points 3 months ago

It's because sometimes I just want to "rate" the game, not "review" it but steam won't let me. So sometimes I just write "it sucks." or sometimes some random shit. Steam should have a idk 5 star rating system with optional reviews. Makes more sense but shit games will be bought less I bet.

[-] Redex68@lemmy.world 2 points 3 months ago

There's this very nice template you can use to quickly make a more detailed review without having to write it all yourself. You can always just google "Steam review template" to find it.

[-] Donut@leminal.space 5 points 3 months ago

That template is part of the problem

[-] Redex68@lemmy.world -1 points 3 months ago

Why do you think so? I feel like they're some of the most useful reviews I come across.

[-] Donut@leminal.space 6 points 3 months ago

Cherry picking here but what use is this category when it lists the required size right on the store page?

It just makes it impossible to provide any nuance related to the elements of a review. It's not just important to say "audio is very good", but also what makes this audio very good. Everyone has a different idea of what good and bad means, rendering a bunch of biased multiple choice questions mostly useless for readers

[-] tfw_no_toiletpaper@lemmy.world 3 points 3 months ago

I know, but these suck

Just let me rate 1-5 and leave a wall of text if I want to

[-] ByteOnBikes@slrpnk.net 1 points 3 months ago

I find myself reviewing way less now. I'm mostly playing on the Steam Deck. And they want me to type a essay with a controller? Nah.

[-] tehmics@lemmy.world 2 points 3 months ago

This is what I hope it is. There's way too many joke reviews. I don't want to see review bombs get silenced because they are very informative when I'm not in the know about a particular developer/game's situation. I don't want to buy games that are outraging players. Chances are, I'll be one of the outraged too if I give them my money.

this post was submitted on 09 Aug 2024
357 points (99.2% liked)

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