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[-] Frank@hexbear.net 34 points 3 months ago

I actually agree. Giving the player no option then scolding them generally isn't effective. Give them two horrible options? Sure. Make them make a choice. If they didn't make a decision it generally doesn't land.

[-] Cowbee@hexbear.net 32 points 3 months ago

You actually do have an option IIRC, it just never tells you. It's supposed to highlight why the military is systemically bad and appears to remove all choice, even if individual soldiers could disobey orders.

[-] FlakesBongler@hexbear.net 28 points 3 months ago

Yeah, the only big unavoidable choice is the white phosphorus

pretty sure in most others you can either stand for a second and it proceeds or you shoot into the air instead of at someone and it proceeds

[-] Babs@hexbear.net 16 points 3 months ago

Yeah the white phosphorus scene was really dumb but the rest felt justified.

[-] BeamBrain@hexbear.net 11 points 3 months ago

Yeah, the white phosphorous scene doesn't really work unless you're coming into it with a mindset of "whoa badass, this is gonna be just like those AC-130 missions in Call of Duty"

Apparently the devs wanted to include a branching story path where the player doesn't use the WP, but they didn't have the budget.

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this post was submitted on 19 Aug 2024
119 points (97.6% liked)

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