372
submitted 22 hours ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
you are viewing a single comment's thread
view the rest of the comments
[-] UltraGiGaGigantic@lemmy.ml 72 points 17 hours ago

I love steam, but let's get real here for a second. Valve will change some day. Enshitification is inevitable.

GabeN will not live forever. The vultures circle endlessly, and one day they will win. There is no good ending here (for now).

Consider building a tower, downloading everything youve purchased on steam, and keep it offline. Maybe have a 2nd set of hard drives as a backup. Put these priceless artifacts in your will.

Plan accordingly and enjoy the ride while it lasts.

[-] communist@lemmy.frozeninferno.xyz 1 points 42 minutes ago

They will never go public so enshittification rules don't necessarily apply

[-] ipkpjersi@lemmy.ml 1 points 47 minutes ago

Sure, but hopefully that's a very long time away, and there's always piracy. Hopefully Gabe lasts for another 20 years or longer. Hopefully he has a high-quality person as a successor.

[-] Laser@feddit.org 10 points 7 hours ago* (last edited 6 hours ago)

I love steam, but let's get real here for a second. Valve will change some day. Enshitification is inevitable.

Steam is an example where I'm not sure when it would happen.

It already comes with a hefty fee of 30% per sale on the platform. I don't think they can raise that without serious backlash. And there also isn't really a need, Steam prints money. It prints money because it's where users are. Users are there because they like the features. Some good features are only there because of laws (e.g. refunding); Valve can't remove these.

So how would you make the service even more profitable?

Enshittification happens because corporations want (more) money out of a service that built a userbase. These were often running at a loss. To turn a profit, they need to change.

Steam can sell you licenses to games you don't own already. It's up to each publisher. Valve doesn't care, they just deliver.

[-] ayyy@sh.itjust.works 2 points 1 hour ago

They could add a fee to re-download games, a subscription requirement to use friend invites, start throwing spam notifications on your screen/in your email inbox about “sponsored content”, upload your browser history for better ad targeting, etc. the list gets pretty long pretty quickly. Just look at what the Epic store does right now (hint, it’s almost all of those things already).

[-] Laser@feddit.org 1 points 55 minutes ago

The Epic "Store" barely qualifies as such, no wonder they're trying to get at least something out of it

[-] pachrist@lemmy.world 2 points 4 hours ago

Think of it more like Netflix. Netflix was great, then the market fractured and Netflix enshitified in response.

What it would take here is for a publisher to become a real distributor in the space, but competition is weak right now. Just like it really took Disney wading in to disrupt Netflix, it would take someone equally large, like Microsoft, to disrupt Steam. Sorry Ubisoft, but you don't cut it.

[-] rivalary@lemmy.ca 2 points 58 minutes ago

Publishers already tried this (EA, Ubisoft, etc) and it didn't really work. They came back to Steam.

[-] pachrist@lemmy.world 1 points 4 minutes ago

That's why I think it has to be someone who owns a bunch of publishers, like Microsoft. Like how Disney is not just Disney, but also Pixar, Marvel, ABC, ESPN, etc... It's why people shit on Paramount+. There's just nothing there worth watching.

[-] Dudewitbow@lemmy.zip 1 points 6 minutes ago* (last edited 5 minutes ago)

because they didnt learn, in order to make more profit per sale on your platform, you either:

make a platform consumer friendly enough that people are willing to use it (the part that is most important)

or

make a game thats "good enough" that people will use your platform as a service (e.g Riot)

EA and Ubisoft (mostly) failed at both, with both hanging on a thread (Apex for EA, R6S for Ubisoft)

[-] Gingernate@programming.dev 13 points 14 hours ago
[-] Khrux@ttrpg.network 6 points 13 hours ago

I don't play many AAA games but I'm forever gutted that the fight to make them able to be pirated is a losing battle. I want to pay for my indie games but on occasion I look online at the crack status of AAA games from oecen 2-3 years ago and they're still not playable.

It creates a weird dichotomy where people who pirate or at least don't buy expensive games don't take part in the mainstream gaming conversation at all, which is totally different from the rest of pirated media.

[-] topherclay@lemmy.world 2 points 13 hours ago

Which AAA aren't cracked?

The only two I can think of (that I've ever thought of playing but haven't been able to pirate) are the newer Dragons Dogma and the recent Black Myth Wukong game but those arent from 2-3 years ago so I'm curious which ones you are thinking about.

[-] Khrux@ttrpg.network 1 points 12 hours ago

The game I always think of checking out is Assassin's Creed Mirage, just to find it hasn't been cracked.

I know assassin's creed is a bit of a crap franchise but I have a love / hate relationship with the game and think mirage looks made for me. Every few months since release I've looked up it's crack status and not just has it not been cracked but generally the comments around it are that it's from the new era of uncrackable games.

[-] Dyskolos@lemmy.zip 1 points 11 hours ago

There is no such thing as an uncrackable game. It is "just" variable levels of hard-to-crack. And some peopl are not willing or able to put in so much work to do it.

[-] Khrux@ttrpg.network 1 points 10 hours ago

I agree that no games are uncrackable in theory, but to my understanding (from about two years to two months ago at least), there were only two people able to crack new denuvo games due to how intensely complex the task is. One of those people only cracks football games and the other is EMPRESS, who from what I've seen glancing into the scene, is one crazy lady.

Although modern denuvo may technically be crackable, but while it's so difficult that only a handful of people have the skill to do it and takes hundreds of hours of work per game, for all intents and purposes, it may as well be uncrackable.

[-] Dyskolos@lemmy.zip 1 points 10 hours ago

That's right. It's a billion-bucks-industry against less than a handful people. Yet it's still not uncrackable. There's just nearly noone left to do it anymore so in the end they might win. And the legit customers loose even more, as we have to endure this ugly as fuck drm.

this post was submitted on 22 Sep 2024
372 points (98.7% liked)

Steam

3 readers
593 users here now

Steam is a video game digital distribution service by Valve.

Steam News | Steam Beta Client news

Useful tools:
SteamDB
SteamCharts
Issue tracker for Linux version of Steam

founded 3 years ago
MODERATORS